Complexity limitations on one-turn quantum refereed games

preprint2020arXivOpen access

Abstract

This paper studies complexity theoretic aspects of quantum refereed games, which are abstract games between two competing players that send quantum states to a referee, who performs an efficiently implementable joint measurement on the two states to determine which of the player wins. The complexity class QRG(1)\mathrm{QRG}(1) contains those decision problems for which one of the players can always win with high probability on yes-instances and the other player can always win with high probability on no-instances, regardless of the opposing player's strategy. This class trivially contains QMA∪co-QMA\mathrm{QMA} \cup \text{co-}\mathrm{QMA} and is known to be contained in PSPACE\mathrm{PSPACE}. We prove stronger containments on two restricted variants of this class. Specifically, if one of the players is limited to sending a classical (probabilistic) state rather than a quantum state, the resulting complexity class CQRG(1)\mathrm{CQRG}(1) is contained in ∃⋅PP\exists\cdot\mathrm{PP} (the nondeterministic polynomial-time operator applied to PP\mathrm{PP}); while if both players send quantum states but the referee is forced to measure one of the states first, and incorporates the classical outcome of this measurement into a measurement of the second state, the resulting class MQRG(1)\mathrm{MQRG}(1) is contained in P⋅PP\mathrm{P}\cdot\mathrm{PP} (the unbounded-error probabilistic polynomial-time operator applied to PP\mathrm{PP}).

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