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Coloring graphs using topology

Higher dimensional graphs can be used to colour two-dimensional geometric graphs. If G the boundary of a three dimensional graph H for example, we can refine the interior until it is colourable with 4 colours. The later goal is achieved if all interior edge degrees are even. Using a refinement process which cuts the interior along surfaces we can adapt the degrees along the boundary of that surface. More efficient is a self-cobordism of G with itself with a host graph discretizing the product of G with an interval. It follows from the fact that Euler curvature is zero everywhere for three dimensional geometric graphs, that the odd degree edge set O is a cycle and so a boundary if H is simply connected. A reduction to minimal colouring would imply the four colour theorem. The method is expected to give a reason "why 4 colours suffice" and suggests that every two dimensional geometric graph of arbitrary degree and orientation can be coloured by 5 colours: since the projective plane can not be a boundary of a 3-dimensional graph and because for higher genus surfaces, the interior H is not simply connected, we need in general to embed a surface into a 4-dimensional simply connected graph in order to colour it. This explains the appearance of the chromatic number 5 for higher degree or non-orientable situations, a number we believe to be the upper limit. For every surface type, we construct examples with chromatic number 3,4 or 5, where the construction of surfaces with chromatic number 5 is based on a method of Fisk. We have implemented and illustrated all the topological aspects described in this paper on a computer. So far we still need human guidance or simulated annealing to do the refinements in the higher dimensional host graph.

preprint2014arXivOpen access
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