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Blotto Games with Costly Winnings

We introduce a new variation of the m-player asymmetric Colonel Blotto game, where the n battles occur as sequential stages of the game, and the winner of each stage needs to spend resources for maintaining his win. The limited resources of the players are thus needed both for increasing the probability of winning and for the maintenance costs. We show that if the initial resources of the players are not too small, then the game has a unique Nash equilibrium, and the given equilibrium strategies guarantee the given expected payoff for each player.

preprint2016arXivOpen access

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