Abstract

We consider a multi-armed bandit problem where payoffs are a linear function of an observed stochastic contextual variable. In the scenario where there exists a gap between optimal and suboptimal rewards, several algorithms have been proposed that achieve O(log⁡T)O(\log T) regret after TT time steps. However, proposed methods either have a computation complexity per iteration that scales linearly with TT or achieve regrets that grow linearly with the number of contexts $|\myset{X}|$. We propose an εε-greedy type of algorithm that solves both limitations. In particular, when contexts are variables in Rd\reals^d, we prove that our algorithm has a constant computation complexity per iteration of O(poly(d))O(poly(d)) and can achieve a regret of O(poly(d)log⁡T)O(poly(d) \log T) even when $|\myset{X}| = Ω(2^d) $. In addition, unlike previous algorithms, its space complexity scales like O(Kd2)O(Kd^2) and does not grow with TT.

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