Abstract
That the Microsoft Kinect, an RGB-D sensor, transformed the gaming and end consumer sector has been anticipated by the developers. That it also impacted in rigorous computer vision research has probably been a surprise to the whole community. Shortly before the commercial deployment of its successor, Kinect One, the research literature fills with resumees and state-of-the art papers to summarize the development over the past 3 years. This particular report describes significant research projects which have built on sensoring setups that include two or more RGB-D sensors in one scene.
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