A near optimal algorithm for finding Euclidean shortest path in polygonal domain

preprint2010arXivOpen access

Abstract

We present an algorithm to find an {\it Euclidean Shortest Path} from a source vertex ss to a sink vertex tt in the presence of obstacles in ℜ2\Re^2. Our algorithm takes O(T+m(lg⁡m)(lg⁡n))O(T+m(\lg{m})(\lg{n})) time and O(n)O(n) space. Here, O(T)O(T) is the time to triangulate the polygonal region, mm is the number of obstacles, and nn is the number of vertices. This bound is close to the known lower bound of O(n+mlg⁡m)O(n+m\lg{m}) time and O(n)O(n) space. Our approach involve progressing shortest path wavefront as in continuous Dijkstra-type method, and confining its expansion to regions of interest.

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