A model of cultural evolution in the context of strategic conflict

preprint2020arXivOpen access

Abstract

We consider a model of cultural evolution for a strategy selection in a population of individuals who interact in a game theoretic framework. The evolution combines individual learning of the environment (population strategy profile), reproduction, proportional to the success of the acquired knowledge, and social transmission of the knowledge to the next generation. A mean-field type equation is derived that describes the dynamics of the distribution of cultural traits, in terms of the rate of learning, the reproduction rate and population size. We establish global well-posedness of the initial-boundary value problem for this equation and give several examples that illustrate the process of the cultural evolution for some classical games.

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