Abstract
The paper introduces a generic approach to solving Sequential Security Games (SGs) which utilizes Evolutionary Algorithms. Formulation of the method (named EASG) is general and largely game-independent, which allows for its application to a wide range of SGs with just little adjustments addressing game specificity. Comprehensive experiments performed on 3 different types of games (with 300 instances in total) demonstrate robustness and stability of EASG, manifested by repeatable achieving optimal or near-optimal solutions in the vast majority of the cases. The main advantage of EASG is time efficiency. The method scales visibly better than state-of-the-art approaches and consequently can be applied to SG instances which are beyond capabilities of the existing methods. Furthermore, due to anytime characteristics, EASG is very well suited for time-critical applications, as the method can be terminated at any moment and still provide a reasonably good solution - the best one found so far.
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