Abstract
Shape matching represents a challenging problem in both information engineering and computer science, exhibiting not only a wide spectrum of multimedia applications, but also a deep relation with conformal geometry. After reviewing the theoretical foundations and the practical issues involved in this fashinating subject, we focus on two state-of-the-art approaches relying respectively on local features (landmark points) and on global properties (conformal parameterizations). Finally, we introduce the Teichmüller space of n-pointed Riemann surfaces of genus g into the realm of multimedia, showing that its beautiful geometry provides a natural unified framework for three-dimensional shape matching.
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