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Foveated Haptic Gaze

As digital worlds become ubiquitous via video games, simulations, virtual and augmented reality, people with disabilities who cannot access those worlds are becoming increasingly disenfranchised. More often than not the design of these environments focuses on vision, making them inaccessible in whole or in part to people with visual impairments. Accessible games and visual aids have been developed but their lack of prevalence or unintuitive interfaces make them impractical for daily use. To address this gap, we present Foveated Haptic Gaze, a method for conveying visual information via haptics that is intuitive and designed for interacting with real-time 3-dimensional environments. To validate our approach we developed a prototype of the system along with a simplified first-person shooter game. Lastly we present encouraging user study results of both sighted and blind participants using our system to play the game with no visual feedback.

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Co-authorshipCo-authorshipCo-authorshipCo-authorshipCo-authorshipCo-authorshipCo-authorshipCo-authorshipCo-authorshipCo-authorshipCo-authorshipCo-authorshipCo-authorshipCo-authorshipCo-authorshipAuthorshipAuthorshipAuthorshipAuthorshipTopic signalAuthorshipAuthorshipWFoveated Haptic Gazepreprint / 2020ABijan FakhriResearcherATroy McDanielResearcherAHeni Ben AmorResearcherAHemanth VenkateswaraResearcherTHuman-Computer Interaction3971 worksAAbhik ChowdhuryResearcherASethuraman PanchanathanResearcher
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Foveated Haptic Gaze

preprint / 2020

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