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Information reconciliation is a crucial procedure in the classical post-processing of quantum key distribution (QKD). Poor reconciliation efficiency, revealing more information than strictly needed, may compromise the maximum attainable distance, while poor performance of the algorithm limits the practical throughput in a QKD device. Historically, reconciliation has been mainly done using close to minimal information disclosure but heavily interactive procedures, like Cascade, or using less efficient but also less interactive -just one message is exchanged- procedures, like the ones based in low-density parity-check (LDPC) codes. The price to pay in the LDPC case is that good efficiency is only attained for very long codes and in a very narrow range centered around the quantum bit error rate (QBER) that the code was designed to reconcile, thus forcing to have several codes if a broad range of QBER needs to be catered for. Real world implementations of these methods are thus very demanding, either on computational or communication resources or both, to the extent that the last generation of GHz clocked QKD systems are finding a bottleneck in the classical part. In order to produce c
preprint / 2013