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Biased orientation games

We study biased {\em orientation games}, in which the board is the complete graph $K_n$, and Maker and Breaker take turns in directing previously undirected edges of $K_n$. At the end of the game, the obtained graph is a tournament. Maker wins if the tournament has some property $\mathcal P$ and Breaker wins otherwise. We provide bounds on the bias that is required for a Maker's win and for a Breaker's win in three different games. In the first game Maker wins if the obtained tournament has a cycle. The second game is Hamiltonicity, where Maker wins if the obtained tournament contains a Hamilton cycle. Finally, we consider the $H$-creation game, where Maker wins if the obtained tournament has a copy of some fixed graph $H$.

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Co-authorshipCo-authorshipCo-authorshipAuthorshipAuthorshipAuthorshipTopic signalWBiased orientation gamespreprint / 2011AIdo Ben-EliezerResearcherAMichael KrivelevichResearcherABenny SudakovResearcherTmath.CO8936 works
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Biased orientation games

preprint / 2011

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