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Zini Chen

Zini Chen appears in the imported research catalog. Authorship, coauthor and topic links are available while profile ownership is still unclaimed.

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2 published item(s)

preprint2026arXiv

A Systematic Comparison of Prompting and Multi-Agent Methods for LLM-based Stance Detection

Stance detection identifies the attitude of a text author toward a given target. Recent studies have explored various LLM-based strategies for this task, from zero-shot prompting to multi-agent debate. However, existing works differ in data splits, base models, and evaluation protocols, making fair comparison difficult. We conduct a systematic comparison that evaluates five methods across two categories -- prompt-based inference (Direct Prompting, Auto-CoT, StSQA) and agent-based debate (COLA, MPRF) -- on four datasets with 14 subtasks, using 15 LLMs from six model families with parameter sizes from 7B to 72B+. Our experiments yield several findings. First, on all models with complete results, the best prompt-based method outperforms the best agent-based method, while agent methods require 7 to 12 times more API calls per sample. Second, model scale has a larger impact on performance than method choice, with gains plateauing around 32B. Third, reasoning-enhanced models (DeepSeek-R1) do not consistently outperform general models of the same size on this task.

preprint2026arXiv

HetScene: Heterogeneity-Aware Diffusion for Dense Indoor Scene Generation

Generating controllable and physically plausible indoor scenes is a pivotal prerequisite for constructing high-fidelity simulation environments for embodied AI. However, existing deeplearning-based methods usually treat all objects as homogeneous instances within a unified generation process. While effective for sparse and simplistic layouts, they struggle to model realistic layouts with dense object arrangements and complex spatial dependencies, leadingto limited scalability and degraded physical plausibility. To deal with these challenges, we revisit indoor layout generation from the perspective of structural heterogeneity and decompose the objects into primary objects and secondary objects according to their distinct roles in shaping a scene. Based on this decomposition, we propose HetScene, a heterogeneous two-stage generation framework that decouples indoor layout synthesis into Structural Layout Generation (SLG) and Contextual Layout Generation (CLG). SLG first generates globally coherent structural layouts with only primary objects conditioned on text descriptions, top-down binary room masks, and spatial relation graphs, establishing a stable global macro-skeleton of large core furniture.