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Zhenjun Zhao

Zhenjun Zhao appears in the imported research catalog. Authorship, coauthor and topic links are available while profile ownership is still unclaimed.

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2 published item(s)

preprint2026arXiv

AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstruction

Reconstructing dynamic 3D scenes from monocular videos requires simultaneously capturing high-frequency appearance details and temporally continuous motion. Existing methods using single Gaussian primitives are limited by their low-pass filtering nature, while standard Gabor functions introduce energy instability. Moreover, lack of temporal continuity constraints often leads to motion artifacts during interpolation. We propose AdaGaR, a unified framework addressing both frequency adaptivity and temporal continuity in explicit dynamic scene modeling. We introduce Adaptive Gabor Representation, extending Gaussians through learnable frequency weights and adaptive energy compensation to balance detail capture and stability. For temporal continuity, we employ Cubic Hermite Splines with Temporal Curvature Regularization to ensure smooth motion evolution. An Adaptive Initialization mechanism combining depth estimation, point tracking, and foreground masks establishes stable point cloud distributions in early training. Experiments on Tap-Vid DAVIS demonstrate state-of-the-art performance (PSNR 35.49, SSIM 0.9433, LPIPS 0.0723) and strong generalization across frame interpolation, depth consistency, video editing, and stereo view synthesis. Project page: https://jiewenchan.github.io/AdaGaR/

preprint2026arXiv

ULF-Loc: Unbiased Landmark Feature for Robust Visual Localization with 3D Gaussian Splatting

Visual localization is a core technology for augmented reality and autonomous navigation. Recent methods combine the efficient rendering of 3D Gaussian Splatting (3DGS) with feature-based localization. These methods rely on direct matching between 2D query features and the 3D Gaussian feature field, but this often results in mismatches due to an inherent bias in the learned Gaussian feature. We theoretically analyze the feature learning process in 3DGS, revealing that the widely adopted $α$-blending optimization inherently introduces bias into 3D point features. This bias stems from the entanglement between individual Gaussians and their neighboring Gaussians, making the learned features unsuitable for precise matching tasks. Motivated by these findings, we propose ULF-Loc, an unbiased landmark feature framework that replaces biased feature optimization with geometry-weighted feature fusion. We further introduce keypoint-consensus landmark sampling to select reliable Gaussians and local geometric consistency verification to reject mismatches caused by rendering artifacts. On the Cambridge Landmarks dataset, ULF-Loc reduces the mean median translation error by 17\% compared to the state-of-the-art, while achieving superior efficiency with only 1/10 the training time and 1/6 the GPU memory of STDLoc.