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Zhaohu Xing

Zhaohu Xing contributes to research discovery and scholarly infrastructure.

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Published work

5 published item(s)

preprint2026arXiv

Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models

Modern interactive video world models have achieved impressive visual fidelity, yet lack fine-grained multi-entity control and cross-entity, cross-world generalization. We trace this gap to the action interface: standard control protocols (e.g. animation IDs, device inputs, scene-level captions) bind action semantics to specific entities or engines at design time. We propose natural language as the interface to unlock expressiveness that no prior interface can achieve, and we present Incantation, the first interactive video world model with per-latent-frame (0.25 s) natural-language conditioning that supports simultaneous multi-entity control and concept-level cross-entity transfer beyond any fixed rendering pipeline. We pair a pretrained bidirectional video backbone with frame-local text cross-attention, and enable real-time long-horizon streaming through ODE-initialized Self-Forcing distillation with a RoPE-decoupled sliding KV-cache. We surpass the Action-Index baseline on cross-entity transfer (89% vs. 43%) and out-of-vocabulary prompts (90% vs. 0%), and our 2-step student sustains 19.7 FPS at 480p with stable FVD over 2-hour rollouts. We further apply the same architecture and training recipe to The King of Fighters, changing only the per-entity action vocabulary slots. We have released a preview subset of the Incantation dataset at https://huggingface.co/datasets/zhush/incantation-elden-ring-scenes, containing manually collected Elden Ring player-boss combat clips with structured action-oriented metadata. Larger-scale Elden Ring and KOF data will be released with the full project.

preprint2026arXiv

ReactiveGWM: Steering NPC in Reactive Game World Models

Current game world models simulate environments from a subjective, player-centric perspective. However, by treating the Non-Player Character (NPC) merely as background pixels, these models cannot capture interactions between the player and NPC. In that sense, they act as passive video renderers rather than real simulation engines, lacking the physical understanding needed to model action-induced NPC reactivities. We introduce ReactiveGWM, a reactive game world model that synthesizes dynamic interactions between the player and NPC. Instead of entangling all interaction dynamics, ReactiveGWM explicitly decouples player controls from NPC behaviors. Player actions are injected into the diffusion backbone via a lightweight additive bias, while high-level NPC responses (e.g., Offense, Control, Defense) are grounded through cross-attention modules. Crucially, these modules learn a game-agnostic representation of interactive logic. This enables zero-shot strategy transfer: our learned modules can be plugged directly into off-the-shelf, unannotated world models of different games. This instantly unlocks steerable NPC interactions without any domain-specific retraining. Evaluated on two Street Fighter games, ReactiveGWM maintains fine-grain player controllability while achieving robust, prompt-aligned NPC strategy adherence, paving the way for scalable, strategy-rich interaction with the NPC.

preprint2026arXiv

Toward Real-World High-Precision Image Matting and Segmentation

High-precision scene parsing tasks, including image matting and dichotomous segmentation, aim to accurately predict masks with extremely fine details (such as hair). Most existing methods focus on salient, single foreground objects. While interactive methods allow for target adjustment, their class-agnostic design restricts generalization across different categories. Furthermore, the scarcity of high-quality annotation has led to a reliance on inharmonious synthetic data, resulting in poor generalization to real-world scenarios. To this end, we propose a Foreground Consistent Learning model, dubbed as FCLM, to address the aforementioned issues. Specifically, we first introduce a Depth-Aware Distillation strategy where we transfer the depth-related knowledge for better foreground representation. Considering the data dilemma, we term the processing of synthetic data as domain adaptation problem where we propose a domain-invariant learning strategy to focus on foreground learning. To support interactive prediction, we contribute an Object-Oriented Decoder that can receive both visual and language prompts to predict the referring target. Experimental results show that our method quantitatively and qualitatively outperforms SOTA methods.

preprint2026arXiv

VQ-Seg: Vector-Quantized Token Perturbation for Semi-Supervised Medical Image Segmentation

Consistency learning with feature perturbation is a widely used strategy in semi-supervised medical image segmentation. However, many existing perturbation methods rely on dropout, and thus require a careful manual tuning of the dropout rate, which is a sensitive hyperparameter and often difficult to optimize and may lead to suboptimal regularization. To overcome this limitation, we propose VQ-Seg, the first approach to employ vector quantization (VQ) to discretize the feature space and introduce a novel and controllable Quantized Perturbation Module (QPM) that replaces dropout. Our QPM perturbs discrete representations by shuffling the spatial locations of codebook indices, enabling effective and controllable regularization. To mitigate potential information loss caused by quantization, we design a dual-branch architecture where the post-quantization feature space is shared by both image reconstruction and segmentation tasks. Moreover, we introduce a Post-VQ Feature Adapter (PFA) to incorporate guidance from a foundation model (FM), supplementing the high-level semantic information lost during quantization. Furthermore, we collect a large-scale Lung Cancer (LC) dataset comprising 828 CT scans annotated for central-type lung carcinoma. Extensive experiments on the LC dataset and other public benchmarks demonstrate the effectiveness of our method, which outperforms state-of-the-art approaches. Code available at: https://github.com/script-Yang/VQ-Seg.

preprint2022arXiv

NestedFormer: Nested Modality-Aware Transformer for Brain Tumor Segmentation

Multi-modal MR imaging is routinely used in clinical practice to diagnose and investigate brain tumors by providing rich complementary information. Previous multi-modal MRI segmentation methods usually perform modal fusion by concatenating multi-modal MRIs at an early/middle stage of the network, which hardly explores non-linear dependencies between modalities. In this work, we propose a novel Nested Modality-Aware Transformer (NestedFormer) to explicitly explore the intra-modality and inter-modality relationships of multi-modal MRIs for brain tumor segmentation. Built on the transformer-based multi-encoder and single-decoder structure, we perform nested multi-modal fusion for high-level representations of different modalities and apply modality-sensitive gating (MSG) at lower scales for more effective skip connections. Specifically, the multi-modal fusion is conducted in our proposed Nested Modality-aware Feature Aggregation (NMaFA) module, which enhances long-term dependencies within individual modalities via a tri-orientated spatial-attention transformer, and further complements key contextual information among modalities via a cross-modality attention transformer. Extensive experiments on BraTS2020 benchmark and a private meningiomas segmentation (MeniSeg) dataset show that the NestedFormer clearly outperforms the state-of-the-arts. The code is available at https://github.com/920232796/NestedFormer.