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Yujun Zhou

Yujun Zhou appears in the imported research catalog. Authorship, coauthor and topic links are available while profile ownership is still unclaimed.

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2 published item(s)

preprint2026arXiv

AgentTrap: Measuring Runtime Trust Failures in Third-Party Agent Skills

Third-party skills are becoming the package ecosystem for LLM agents. They package natural-language instructions, helper scripts, templates, documents, and service configuration into reusable workflows. This makes skills useful, but it also introduces a new security problem: a malicious skill does not need to ask the model to perform an obviously harmful action. Instead, it can disguise the harmful behavior as part of a routine workflow, relying on the agent to execute that workflow with high-value permissions and limited human supervision. We introduce AgentTrap, a dynamic benchmark for evaluating whether LLM agents can use third-party skills while resisting malicious runtime behavior. AgentTrap contains 141 tasks: 91 malicious tasks and 50 benign utility tasks, covering 16 security-impact dimensions grounded in agent-skill supply-chain threats. In each task, the agent receives an ordinary user request, runs with installed skills that may contain malicious workflow elements, and is executed in a sandboxed environment. AgentTrap then judges complete trajectories for attack success, blocked or refused behavior, attack-not-triggered cases, and no-attack-evidence outcomes. Our central finding is that the most informative failures are not simple jailbreaks. Models often complete the visible user task while treating unsafe side effects introduced by the skill as part of the normal workflow. This motivates runtime evaluation of the concrete model--framework--workspace environment in which users actually delegate work. Code and data are available at https://github.com/zhmzm/AgentTrap and https://huggingface.co/datasets/zhmzm/AgentTrap.

preprint2026arXiv

NARRA-Gym for Evaluating Interactive Narrative Agents

Interactive narrative tasks require LLMs to sustain a coherent, evolving story while adapting to a user over multiple turns. However, suitable benchmarks for this setting are limited: existing evaluations often focus on static prompts, isolated story generations, or post-hoc ratings, and therefore miss whether models can jointly manage story generation, long-context state and pacing, character simulation, empathic personalization, and story-grounded artifacts. We introduce NARRA-Gym, an executable evaluation environment that turns a sparse emotional seed into a complete interactive story episode and logs the full model-in-the-loop trajectory, including story construction, memory updates, planning, pacing interventions, and optional artifact synthesis. We evaluate nine frontier LLMs using a controlled LLM-as-judge sweep over eight benchmark personas and a human evaluation in which participants rate customized model outputs. Our results show substantial variation across models, personas, and evaluation dimensions: models that produce fluent stories can still fail on robustness, user experience, or resistance-sensitive personalization. These findings suggest that interactive narrative offers a useful benchmark for evaluating long-horizon, user-adaptive LLM behavior beyond isolated story quality.