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Umberto Grandi

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Published work

8 published item(s)

preprint2026arXiv

Efficient Elicitation of Collective Disagreements

We analyze the structure of the disagreement among a population of voters over a set of alternatives. Surveys typically ask either for pairwise comparisons, simple and intuitive for participants, or full rankings over alternatives, eliciting the entire voters' preferences. Building on the observation that pairwise comparisons cannot distinguish structural disagreement from noise, we propose a stratified framework to identify the minimal aggregated preference information needed to compute a number of disagreement measures from the literature. Specifically, we introduce the plurality matrix, a generalization of pairwise comparisons that records, for every subset $S$ of alternatives, the probability that each $a \in S$ ranks first in $S$. We define the level of a disagreement measure as the smallest subset size needed to express it, showing that many existing notions, including rank-variance and divisiveness, sit at level $3$, proving that pairwise comparisons are not enough. In addition, we demonstrate the interest of going beyond level $3$ both theoretically and experimentally. To make these results actionable, we design two elicitation protocols to estimate the plurality matrix, exploring the trade-off between the number of required participants and the cognitive load requested to each of them.

preprint2022arXiv

Logic-Based Ethical Planning

In this paper we propose a framework for ethical decision making in the context of planning, with intended application to robotics. We put forward a compact but highly expressive language for ethical planning that combines linear temporal logic with lexicographic preference modelling. This original combination allows us to assess plans both with respect to an agent's values and their desires, introducing the novel concept of the morality level of an agent and moving towards multigoal, multivalue planning. We initiate the study of computational complexity of planning tasks in our setting, and we discuss potential applications to robotics.

preprint2022arXiv

On the Complexity of Majority Illusion in Social Networks

Majority illusion occurs in a social network when the majority of the network nodes belong to a certain type but each node's neighbours mostly belong to a different type, therefore creating the wrong perception, i.e., the illusion, that the majority type is different from the actual one. From a system engineering point of view, we want to devise algorithms to detect and, crucially, correct this undesirable phenomenon. In this paper we initiate the computational study of majority illusion in social networks, providing complexity results for its occurrence and avoidance. Namely, we show that identifying whether a network can be labelled such that majority illusion is present, as well as the problem of removing an illusion by adding or deleting edges of the network, are NP-complete problems.

preprint2016arXiv

A network-based rating system and its resistance to bribery

We study a rating system in which a set of individuals (e.g., the customers of a restaurant) evaluate a given service (e.g, the restaurant), with their aggregated opinion determining the probability of all individuals to use the service and thus its generated revenue. We explicitly model the influence relation by a social network, with individuals being influenced by the evaluation of their trusted peers. On top of that we allow a malicious service provider (e.g., the restaurant owner) to bribe some individuals, i.e., to invest a part of his or her expected income to modify their opinion, therefore influencing his or her final gain. We analyse the effect of bribing strategies under various constraints, and we show under what conditions the system is bribery-proof, i.e., no bribing strategy yields a strictly positive expected gain to the service provider.

preprint2016arXiv

Strategic disclosure of opinions on a social network

We study the strategic aspects of social influence in a society of agents linked by a trust network, introducing a new class of games called games of influence. A game of influence is an infinite repeated game with incomplete information in which, at each stage of interaction, an agent can make her opinions visible (public) or invisible (private) in order to influence other agents' opinions. The influence process is mediated by a trust network, as we assume that the opinion of a given agent is only affected by the opinions of those agents that she considers trustworthy (i.e., the agents in the trust network that are directly linked to her). Each agent is endowed with a goal, expressed in a suitable temporal language inspired from linear temporal logic (LTL). We show that games of influence provide a simple abstraction to explore the effects of the trust network structure on the agents' behaviour, by considering solution concepts from game-theory such as Nash equilibrium, weak dominance and winning strategies.

preprint2014arXiv

Complexity of Judgment Aggregation

We analyse the computational complexity of three problems in judgment aggregation: (1) computing a collective judgment from a profile of individual judgments (the winner determination problem); (2) deciding whether a given agent can influence the outcome of a judgment aggregation procedure in her favour by reporting insincere judgments (the strategic manipulation problem); and (3) deciding whether a given judgment aggregation scenario is guaranteed to result in a logically consistent outcome, independently from what the judgments supplied by the individuals are (the problem of the safety of the agenda). We provide results both for specific aggregation procedures (the quota rules, the premise-based procedure, and a distance-based procedure) and for classes of aggregation procedures characterised in terms of fundamental axioms.

preprint2014arXiv

The Common Structure of Paradoxes in Aggregation Theory

In this paper we analyse some of the classical paradoxes in Social Choice Theory (namely, the Condorcet paradox, the discursive dilemma, the Ostrogorski paradox and the multiple election paradox) using a general framework for the study of aggregation problems called binary aggregation with integrity constraints. We provide a definition of paradox that is general enough to account for the four cases mentioned, and identify a common structure in the syntactic properties of the rationality assumptions that lie behind such paradoxes. We generalise this observation by providing a full characterisation of the set of rationality assumptions on which the majority rule does not generate a paradox.

preprint2013arXiv

Restricted Manipulation in Iterative Voting: Convergence and Condorcet Efficiency

In collective decision making, where a voting rule is used to take a collective decision among a group of agents, manipulation by one or more agents is usually considered negative behavior to be avoided, or at least to be made computationally difficult for the agents to perform. However, there are scenarios in which a restricted form of manipulation can instead be beneficial. In this paper we consider the iterative version of several voting rules, where at each step one agent is allowed to manipulate by modifying his ballot according to a set of restricted manipulation moves which are computationally easy and require little information to be performed. We prove convergence of iterative voting rules when restricted manipulation is allowed, and we present experiments showing that most iterative voting rules have a higher Condorcet efficiency than their non-iterative version.