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Tongda Xu

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3 published item(s)

preprint2026arXiv

SoLAR: Error-Resilient Streamable Long-Horizon Free-Viewpoint Video Reconstruction with Anchor Activation and Latent Recalibration

Free-Viewpoint Video (FVV) has emerged as a cornerstone of next-generation immersive media systems and attracted widespread attention. Previous methods primarily focus on short video sequences and suffer from significant performance degradation when processing long-horizon free-viewpoint video (LFVV). Motivated by bit allocation theory, we analyze dynamic-anchor-based volumetric video representation within a rate-distortion optimization framework and propose \textbf{SoLAR}, which is the first error-resilient streamable FVV framework that maintains stable reconstruction quality on long sequences without requiring group-of-pictures partitioning. We propose the Anchor Activation Dynamics (AAD), which enables dynamic anchors to model non-rigid transformations by dynamically activating informative anchors and suppressing redundant ones. Furthermore, we introduce Latent Discrepancy Aware Recalibration (LaDAR), which is a mechanism to identify discrepancies between latent representations and recalibrate the correspondences encoded in the network, effectively mitigating error propagation in LFVV without compromising real-time performance or storage compactness. Extensive experiments demonstrate that \textbf{SoLAR} achieves state-of-the-art reconstruction performance while maintaining minimum storage overhead, which provides a new direction for LFVV reconstruction and advances the practical deployment of immersive systems. Demo free-viewpoint videos are provided in the supplementary material.

preprint2025arXiv

GaussianImage++: Boosted Image Representation and Compression with 2D Gaussian Splatting

Implicit neural representations (INRs) have achieved remarkable success in image representation and compression, but they require substantial training time and memory. Meanwhile, recent 2D Gaussian Splatting (GS) methods (\textit{e.g.}, GaussianImage) offer promising alternatives through efficient primitive-based rendering. However, these methods require excessive Gaussian primitives to maintain high visual fidelity. To exploit the potential of GS-based approaches, we present GaussianImage++, which utilizes limited Gaussian primitives to achieve impressive representation and compression performance. Firstly, we introduce a distortion-driven densification mechanism. It progressively allocates Gaussian primitives according to signal intensity. Secondly, we employ context-aware Gaussian filters for each primitive, which assist in the densification to optimize Gaussian primitives based on varying image content. Thirdly, we integrate attribute-separated learnable scalar quantizers and quantization-aware training, enabling efficient compression of primitive attributes. Experimental results demonstrate the effectiveness of our method. In particular, GaussianImage++ outperforms GaussianImage and INRs-based COIN in representation and compression performance while maintaining real-time decoding and low memory usage.

preprint2022arXiv

PO-ELIC: Perception-Oriented Efficient Learned Image Coding

In the past years, learned image compression (LIC) has achieved remarkable performance. The recent LIC methods outperform VVC in both PSNR and MS-SSIM. However, the low bit-rate reconstructions of LIC suffer from artifacts such as blurring, color drifting and texture missing. Moreover, those varied artifacts make image quality metrics correlate badly with human perceptual quality. In this paper, we propose PO-ELIC, i.e., Perception-Oriented Efficient Learned Image Coding. To be specific, we adapt ELIC, one of the state-of-the-art LIC models, with adversarial training techniques. We apply a mixture of losses including hinge-form adversarial loss, Charbonnier loss, and style loss, to finetune the model towards better perceptual quality. Experimental results demonstrate that our method achieves comparable perceptual quality with HiFiC with much lower bitrate.