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Talal Rahwan

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Published work

10 published item(s)

preprint2026arXiv

The Algorithmic Caricature: Auditing LLM-Generated Political Discourse Across Crisis Events

Large Language Models (LLMs) can generate fluent political text at scale, raising concerns about synthetic discourse during crises and social conflict. Existing AI-text detection often focuses on sentence-level cues such as perplexity, burstiness, or token irregularities, but these signals may weaken as generative systems improve. We instead adopt a Computational Social Science perspective and ask whether synthetic political discourse behaves like an observed online population. We construct a paired corpus of 1,789,406 posts across nine crisis events: COVID-19, the Jan. 6 Capitol attack, the 2020 and 2024 U.S. elections, Dobbs/Roe v. Wade, the 2020 BLM protests, U.S. midterms, the Utah shooting, and the U.S.-Iran war. For each event, we compare observed discourse from social platforms with synthetic discourse generated for the same context. We evaluate four dimensions: emotional intensity, structural regularity, lexical-ideological framing, and cross-event dependency, using mean gaps and dispersion evidence. Across events, synthetic discourse is fluent but population-level unrealistic. It is generally more negative and less dispersed in sentiment, structurally more regular, and lexically more abstract than observed discourse. Observed discourse instead shows broader emotional variation, longer-tailed structural distributions, and more context-specific, colloquial lexical markers. These differences are event-dependent: larger for fast-moving, decentralized crises and smaller for formal or institutionally mediated events. We summarize them with a simple event-level measure, the Caricature Gap. Our findings suggest that the main limitation of synthetic political discourse is not grammar or fluency, but reduced population realism. Population-level auditing complements traditional text-detection and provides a CSS framework for evaluating the social realism of generated discourse.

preprint2021arXiv

Social Diffusion Sources Can Escape Detection

Influencing (and being influenced by) others through social networks is fundamental to all human societies. Whether this happens through the diffusion of rumors, opinions, or viruses, identifying the diffusion source (i.e., the person that initiated it) is a problem that has attracted much research interest. Nevertheless, existing literature has ignored the possibility that the source might strategically modify the network structure (by rewiring links or introducing fake nodes) to escape detection. Here, without restricting our analysis to any particular diffusion scenario, we close this gap by evaluating two mechanisms that hide the source-one stemming from the source's actions, the other from the network structure itself. This reveals that sources can easily escape detection, and that removing links is far more effective than introducing fake nodes. Thus, efforts should focus on exposing concealed ties rather than planted entities; such exposure would drastically improve our chances of detecting the diffusion source.

preprint2021arXiv

Strategic Evasion of Centrality Measures

Among the most fundamental tools for social network analysis are centrality measures, which quantify the importance of every node in the network. This centrality analysis typically disregards the possibility that the network may have been deliberately manipulated to mislead the analysis. To solve this problem, a recent study attempted to understand how a member of a social network could rewire the connections therein to avoid being identified as a leader of that network. However, the study was based on the assumption that the network analyzer - the seeker - is oblivious to any evasion attempts by the evader. In this paper, we relax this assumption by modelling the seeker and evader as strategic players in a Bayesian Stackelberg game. In this context, we study the complexity of various optimization problems, and analyze the equilibria of the game under different assumptions, thereby drawing the first conclusions in the literature regarding which centralities the seeker should use to maximize the chances of detecting a strategic evader.

preprint2020arXiv

Traffic networks are vulnerable to disinformation attacks

Disinformation continues to attract attention due to its increasing threat to society. Nevertheless, a disinformation-based attack on critical infrastructure has never been studied to date. Here, we consider traffic networks and focus on fake information that manipulates drivers' decisions to create congestion. We study the optimization problem faced by the adversary when choosing which streets to target to maximize disruption. We prove that finding an optimal solution is computationally intractable, implying that the adversary has no choice but to settle for suboptimal heuristics. We analyze one such heuristic, and compare the cases when targets are spread across the city of Chicago vs. concentrated in its business district. Surprisingly, the latter results in more far-reaching disruption, with its impact felt as far as 2 kilometers from the closest target. Our findings demonstrate that vulnerabilities in critical infrastructure may arise not only from hardware and software, but also from behavioral manipulation.

preprint2019arXiv

How weaponizing disinformation can bring down a city's power grid

Social technologies have made it possible to propagate disinformation and manipulate the masses at an unprecedented scale. This is particularly alarming from a security perspective, as humans have proven to be the weakest link when protecting critical infrastructure in general, and the power grid in particular. Here, we consider an attack in which an adversary attempts to manipulate the behavior of energy consumers by sending fake discount notifications encouraging them to shift their consumption into the peak-demand period. We conduct surveys to assess the propensity of people to follow-through on such notifications and forward them to their friends. This allows us to model how the disinformation propagates through social networks. Finally, using Greater London as a case study, we show that disinformation can indeed be used to orchestrate an attack wherein unwitting consumers synchronize their energy-usage patterns, resulting in blackouts on a city-scale. These findings demonstrate that in an era when disinformation can be weaponized, system vulnerabilities arise not only from the hardware and software of critical infrastructure, but also from the behavior of the consumers.

preprint2014arXiv

A Measure of Synergy in Coalitions

When the performance of a team of agents exceeds our expectations or fall short of them, we often explain this by saying that there was some synergy in the team---either positive (the team exceeded our expectations) or negative (they fell short). Our aim in this article is to develop a formal and principled way of measuring synergies, both positive and negative. Using characteristic function cooperative games as our underlying model, we present a formal measure of synergy, based on the idea that a synergy is exhibited when the performance of a team deviates from the norm. We then show that our synergy value is the only possible such measure that satisfies certain intuitive properties. We then investigate some alternative characterisations of this measure.

preprint2014arXiv

An Anytime Algorithm for Optimal Coalition Structure Generation

Coalition formation is a fundamental type of interaction that involves the creation of coherent groupings of distinct, autonomous, agents in order to efficiently achieve their individual or collective goals. Forming effective coalitions is a major research challenge in the field of multi-agent systems. Central to this endeavour is the problem of determining which of the many possible coalitions to form in order to achieve some goal. This usually requires calculating a value for every possible coalition, known as the coalition value, which indicates how beneficial that coalition would be if it was formed. Once these values are calculated, the agents usually need to find a combination of coalitions, in which every agent belongs to exactly one coalition, and by which the overall outcome of the system is maximized. However, this coalition structure generation problem is extremely challenging due to the number of possible solutions that need to be examined, which grows exponentially with the number of agents involved. To date, therefore, many algorithms have been proposed to solve this problem using different techniques ranging from dynamic programming, to integer programming, to stochastic search all of which suffer from major limitations relating to execution time, solution quality, and memory requirements. With this in mind, we develop an anytime algorithm to solve the coalition structure generation problem. Specifically, the algorithm uses a novel representation of the search space, which partitions the space of possible solutions into sub-spaces such that it is possible to compute upper and lower bounds on the values of the best coalition structures in them. These bounds are then used to identify the sub-spaces that have no potential of containing the optimal solution so that they can be pruned. The algorithm, then, searches through the remaining sub-spaces very efficiently using a branch-and-bound technique to avoid examining all the solutions within the searched subspace(s). In this setting, we prove that our algorithm enumerates all coalition structures efficiently by avoiding redundant and invalid solutions automatically. Moreover, in order to effectively test our algorithm we develop a new type of input distribution which allows us to generate more reliable benchmarks compared to the input distributions previously used in the field. Given this new distribution, we show that for 27 agents our algorithm is able to find solutions that are optimal in 0.175% of the time required by the fastest available algorithm in the literature. The algorithm is anytime, and if interrupted before it would have normally terminated, it can still provide a solution that is guaranteed to be within a bound from the optimal one. Moreover, the guarantees we provide on the quality of the solution are significantly better than those provided by the previous state of the art algorithms designed for this purpose. For example, for the worst case distribution given 25 agents, our algorithm is able to find a 90% efficient solution in around 10% of time it takes to find the optimal solution.

preprint2014arXiv

Bounding the Estimation Error of Sampling-based Shapley Value Approximation

The Shapley value is arguably the most central normative solution concept in cooperative game theory. It specifies a unique way in which the reward from cooperation can be "fairly" divided among players. While it has a wide range of real world applications, its use is in many cases hampered by the hardness of its computation. A number of researchers have tackled this problem by (i) focusing on classes of games where the Shapley value can be computed efficiently, or (ii) proposing representation formalisms that facilitate such efficient computation, or (iii) approximating the Shapley value in certain classes of games. For the classical \textit{characteristic function} representation, the only attempt to approximate the Shapley value for the general class of games is due to Castro \textit{et al.} \cite{castro}. While this algorithm provides a bound on the approximation error, this bound is \textit{asymptotic}, meaning that it only holds when the number of samples increases to infinity. On the other hand, when a finite number of samples is drawn, an unquantifiable error is introduced, meaning that the bound no longer holds. With this in mind, we provide non-asymptotic bounds on the estimation error for two cases: where (i) the \textit{variance}, and (ii) the \textit{range}, of the players' marginal contributions is known. Furthermore, for the second case, we show that when the range is significantly large relative to the Shapley value, the bound can be improved (from $O(\frac{r}{m})$ to $O(\sqrt{\frac{r}{m}})$). Finally, we propose, and demonstrate the effectiveness of using stratified sampling for improving the bounds further.

preprint2014arXiv

Towards a Fair Allocation of Rewards in Multi-Level Marketing

An increasing number of businesses and organisations rely on existing users for finding new users or spreading a message. One of the widely used "refer-a-friend" mechanisms offers an equal reward to both the referrer and the invitee. This mechanism provides incentives for direct referrals and is fair to the invitee. On the other hand, multi-level marketing and recent social mobilisation experiments focus on mechanisms that incentivise both direct and indirect referrals. Such mechanisms share the reward for inviting a new member among the ancestors, usually in geometrically decreasing shares. A new member receives nothing at the time of joining. We study fairness in multi-level marketing mechanisms. We show how characteristic function games can be used to model referral marketing, show how the canonical fairness concept of the Shapley value can be applied to this setting, and establish the complexity of finding the Shapley value in each class, and provide a comparison of the Shapley value-based mechanism to existing referral mechanisms.

preprint2012arXiv

Matching Games with Additive Externalities

Two-sided matchings are an important theoretical tool used to model markets and social interactions. In many real life problems the utility of an agent is influenced not only by their own choices, but also by the choices that other agents make. Such an influence is called an externality. Whereas fully expressive representations of externalities in matchings require exponential space, in this paper we propose a compact model of externalities, in which the influence of a match on each agent is computed additively. In this framework, we analyze many-to-many and one-to-one matchings under neutral, optimistic, and pessimistic behaviour, and provide both computational hardness results and polynomial-time algorithms for computing stable outcomes.