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Sven Lončarić

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Published work

6 published item(s)

preprint2026arXiv

Sparse Code Uplifting for Efficient 3D Language Gaussian Splatting

3D Language Gaussian Splatting (3DLGS) augments 3D Gaussian Splatting with language-aligned visual features for open-vocabulary 3D scene understanding. A core challenge is efficiently associating high-dimensional vision-language embeddings with millions of 3D Gaussians while preserving efficient feature rendering for text-based querying. Existing methods either store dense features directly on Gaussians, causing high storage costs and slow rendering, or learn compact representations through expensive per-scene optimization with repeated feature rasterization. No existing method simultaneously achieves fast 3D semantic reconstruction, efficient storage, and fast rendering. We propose SCOUP (Sparse COde UPlifting), which addresses all three by decoupling language representation learning from 3D Gaussian optimization. Rather than working directly in 3D, we learn sparse codebook-based representations entirely using features associated with 2D image regions, associating each region with a sparse set of codebook coefficients. We then uplift these coefficients to 3D Gaussians with our weighted sparse aggregation using Gaussian-to-pixel associations, where each Gaussian accumulates coefficients over codebook atoms across views. Top-$K$ filtering then extracts the most dominant multi-view coefficients per Gaussian, enabling efficient storage and fast rendering. Our method achieves up to $400\times$ training speedup while being $3\times$ more memory efficient during training compared to the state-of-the-art in rendering speed. Across multiple benchmarks, SCOUP matches or outperforms existing methods in open-vocabulary querying accuracy.

preprint2020arXiv

Illumination Estimation Challenge: experience of past two years

Illumination estimation is the essential step of computational color constancy, one of the core parts of various image processing pipelines of modern digital cameras. Having an accurate and reliable illumination estimation is important for reducing the illumination influence on the image colors. To motivate the generation of new ideas and the development of new algorithms in this field, the 2nd Illumination estimation challenge~(IEC\#2) was conducted. The main advantage of testing a method on a challenge over testing in on some of the known datasets is the fact that the ground-truth illuminations for the challenge test images are unknown up until the results have been submitted, which prevents any potential hyperparameter tuning that may be biased. The challenge had several tracks: general, indoor, and two-illuminant with each of them focusing on different parameters of the scenes. Other main features of it are a new large dataset of images (about 5000) taken with the same camera sensor model, a manual markup accompanying each image, diverse content with scenes taken in numerous countries under a huge variety of illuminations extracted by using the SpyderCube calibration object, and a contest-like markup for the images from the Cube+ dataset that was used in IEC\#1. This paper focuses on the description of the past two challenges, algorithms which won in each track, and the conclusions that were drawn based on the results obtained during the 1st and 2nd challenge that can be useful for similar future developments.

preprint2015arXiv

An Extension to Hough Transform Based on Gradient Orientation

The Hough transform is one of the most common methods for line detection. In this paper we propose a novel extension of the regular Hough transform. The proposed extension combines the extension of the accumulator space and the local gradient orientation resulting in clutter reduction and yielding more prominent peaks, thus enabling better line identification. We demonstrate benefits in applications such as visual quality inspection and rectangle detection.

preprint2013arXiv

Flexible Visual Quality Inspection in Discrete Manufacturing

Most visual quality inspections in discrete manufacturing are composed of length, surface, angle or intensity measurements. Those are implemented as end-user configurable inspection tools that should not require an image processing expert to set up. Currently available software solutions providing such capability use a flowchart based programming environment, but do not fully address an inspection flowchart robustness and can require a redefinition of the flowchart if a small variation is introduced. In this paper we propose an acquire-register-analyze image processing pattern designed for discrete manufacturing that aims to increase the robustness of the inspection flowchart by consistently addressing variations in product position, orientation and size. A proposed pattern is transparent to the end-user and simplifies the flowchart. We describe a developed software solution that is a practical implementation of the proposed pattern. We give an example of its real-life use in industrial production of electric components.

preprint2013arXiv

Using the Random Sprays Retinex Algorithm for Global Illumination Estimation

In this paper the use of Random Sprays Retinex (RSR) algorithm for global illumination estimation is proposed and its feasibility tested. Like other algorithms based on the Retinex model, RSR also provides local illumination estimation and brightness adjustment for each pixel and it is faster than other path-wise Retinex algorithms. As the assumption of the uniform illumination holds in many cases, it should be possible to use the mean of local illumination estimations of RSR as a global illumination estimation for images with (assumed) uniform illumination allowing also the accuracy to be easily measured. Therefore we propose a method for estimating global illumination estimation based on local RSR results. To our best knowledge this is the first time that RSR algorithm is used to obtain global illumination estimation. For our tests we use a publicly available color constancy image database for testing. The results are presented and discussed and it turns out that the proposed method outperforms many existing unsupervised color constancy algorithms. The source code is available at http://www.fer.unizg.hr/ipg/resources/color_constancy/.