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Shan Yang

Shan Yang contributes to research discovery and scholarly infrastructure.

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Published work

11 published item(s)

preprint2026arXiv

Physics-R1: An Audited Olympiad Corpus and Recipe for Visual Physics Reasoning

We audit the multimodal-physics evaluation pipeline end-to-end and document three undetected construction practices that distort how the field measures vision-language reasoning: train-eval contamination, translation drift, and MCQ saturation. (1) Public training pools (UGPhysics-Train, SciInstruct, MMK12) pass single-stage 5-gram-Jaccard audits with zero hits across all six public physics evals; a three-stage audit (Jaccard -> mxbai-embed-large cosine -> Haiku-4.5 LLM-judge) surfaces 134 near-duplicates and 4,846 paraphrase candidates in SciInstruct alone. (2) A 17-pp Sonnet 4.5 delta on 59 paired Estonian-English olympiad problems (30.5% vs. 13.6%; sign test p=0.011, McNemar p=0.021, paired bootstrap 95% CI [+5.1, +28.9] pp). (3) A 46-pp format-and-novelty gradient on identical Sonnet weights between MCQ (79.7% on PhyX) and open-ended olympiad evaluation (33.4% on PhysOlym-A). We release four artifacts addressing these gaps: PhysCorp-A (6,432-record three-stage-audited multimodal corpus), PhysR1Corp (2,268-record closed-form RL pool), PhysOlym-A (500-problem, 99.8% novel-source held-out olympiad eval with native difficulty labels and an EN/ET bilingual subset), and Physics-R1, a reference GSPO+DAPO recipe cold-started from Qwen3-VL-8B-Thinking. Across 3 seeds, Physics-R1 lifts the audited corpus over the 8B base by +18.3 pp on PhysOlym-A liberal (8.0 -> 26.3 +/- 1.7; 7.1 pp behind Sonnet 4.5), +15.7 pp on PhysReason (23.9 -> 39.6 +/- 6.4; ahead of Qwen3-VL-32B and Gemini 2.5 Pro), +6.9 pp on OlympiadBench-Physics (46.2 +/- 1.5), and +4.1 pp on PhyX MCQ (77.8 +/- 0.3).

preprint2026arXiv

TMD-Bench: A Multi-Level Evaluation Paradigm for Music-Dance Co-Generation

Unified audio-visual generation is rapidly gaining industrial and creative relevance, enabling applications in virtual production and interactive media. However, when moving from general audio-video synthesis to music-dance co-generation, the task becomes substantially harder: musical rhythm, phrasing, and accents must drive choreographic motion at fine temporal resolution, and such rhythmic coupling is not captured by unimodal metrics or generic audiovisual consistency scores used in current evaluation practice. We introduce TMD-Bench, a benchmark for text-driven music-dance co-generation that assesses systems across unimodal generation quality, instruction adherence, and cross-modal rhythmic alignment. The benchmark integrates computable physical metrics with perceptual multimodal judgments, and is supported by a curated rhythm-aligned music-dance dataset and a fine-grained Music Captioner for structured music semantics. TMD-Bench further reveals that (i) modern commercial audio-visual models, such as Veo 3 and Sora 2, produce high-quality music and video, while rhythmic coupling remains less consistently optimized and leaves room for improvement, and (ii) our unified baseline RhyJAM trained on rhythm-aligned data achieves competitive beat-level synchronization while maintaining competitive unimodal fidelity. This presents prospects for building next-generation music-dance models that explicitly optimize rhythmic and kinetic coherence.

preprint2026arXiv

WavCube: Unifying Speech Representation for Understanding and Generation via Semantic-Acoustic Joint Modeling

Integrating speech understanding and generation is a pivotal step toward building unified speech models. However, the different representations required for these two tasks currently pose significant compatibility challenges. Typically, semantics-oriented features are learned from self-supervised learning (SSL), and acoustic-oriented features from reconstruction. Such fragmented representations hinder the realization of truly unified speech systems. We present WavCube, a compact continuous latent derived from an SSL speech encoder that simultaneously supports speech understanding, reconstruction, and generation. WavCube employs a two-stage training scheme. Stage 1 trains a semantic bottleneck to filter off-manifold redundancy that makes raw SSL features intractable for diffusion. Stage 2 injects fine-grained acoustic details via end-to-end reconstruction, while a semantic anchoring loss ensures the representation remains grounded within its original semantic manifold. Comprehensive experiments show that WavCube closely approaches WavLM performance on SUPERB despite an 8x dimensional compression, attains reconstruction quality on par with existing acoustic representations, delivers state-of-the-art zero-shot TTS performance with markedly faster training convergence, and excels in speech enhancement, separation, and voice conversion tasks on the SUPERB-SG benchmark. Systematic ablations reveal that WavCube's two-stage recipe resolves two intrinsic flaws of SSL features for generative modeling, paving the way for future unified speech systems. Codes and checkpoints are available at https://github.com/yanghaha0908/WavCube.

preprint2022arXiv

Deep Graph Learning for Spatially-Varying Indoor Lighting Prediction

Lighting prediction from a single image is becoming increasingly important in many vision and augmented reality (AR) applications in which shading and shadow consistency between virtual and real objects should be guaranteed. However, this is a notoriously ill-posed problem, especially for indoor scenarios, because of the complexity of indoor luminaires and the limited information involved in 2D images. In this paper, we propose a graph learning-based framework for indoor lighting estimation. At its core is a new lighting model (dubbed DSGLight) based on depth-augmented Spherical Gaussians (SG) and a Graph Convolutional Network (GCN) that infers the new lighting representation from a single LDR image of limited field-of-view. Our lighting model builds 128 evenly distributed SGs over the indoor panorama, where each SG encoding the lighting and the depth around that node. The proposed GCN then learns the mapping from the input image to DSGLight. Compared with existing lighting models, our DSGLight encodes both direct lighting and indirect environmental lighting more faithfully and compactly. It also makes network training and inference more stable. The estimated depth distribution enables temporally stable shading and shadows under spatially-varying lighting. Through thorough experiments, we show that our method obviously outperforms existing methods both qualitatively and quantitatively.

preprint2022arXiv

End-to-End Voice Conversion with Information Perturbation

The ideal goal of voice conversion is to convert the source speaker's speech to sound naturally like the target speaker while maintaining the linguistic content and the prosody of the source speech. However, current approaches are insufficient to achieve comprehensive source prosody transfer and target speaker timbre preservation in the converted speech, and the quality of the converted speech is also unsatisfied due to the mismatch between the acoustic model and the vocoder. In this paper, we leverage the recent advances in information perturbation and propose a fully end-to-end approach to conduct high-quality voice conversion. We first adopt information perturbation to remove speaker-related information in the source speech to disentangle speaker timbre and linguistic content and thus the linguistic information is subsequently modeled by a content encoder. To better transfer the prosody of the source speech to the target, we particularly introduce a speaker-related pitch encoder which can maintain the general pitch pattern of the source speaker while flexibly modifying the pitch intensity of the generated speech. Finally, one-shot voice conversion is set up through continuous speaker space modeling. Experimental results indicate that the proposed end-to-end approach significantly outperforms the state-of-the-art models in terms of intelligibility, naturalness, and speaker similarity.

preprint2022arXiv

Glow-WaveGAN 2: High-quality Zero-shot Text-to-speech Synthesis and Any-to-any Voice Conversion

The zero-shot scenario for speech generation aims at synthesizing a novel unseen voice with only one utterance of the target speaker. Although the challenges of adapting new voices in zero-shot scenario exist in both stages -- acoustic modeling and vocoder, previous works usually consider the problem from only one stage. In this paper, we extend our previous Glow-WaveGAN to Glow-WaveGAN 2, aiming to solve the problem from both stages for high-quality zero-shot text-to-speech and any-to-any voice conversion. We first build a universal WaveGAN model for extracting latent distribution $p(z)$ of speech and reconstructing waveform from it. Then a flow-based acoustic model only needs to learn the same $p(z)$ from texts, which naturally avoids the mismatch between the acoustic model and the vocoder, resulting in high-quality generated speech without model fine-tuning. Based on a continuous speaker space and the reversible property of flows, the conditional distribution can be obtained for any speaker, and thus we can further conduct high-quality zero-shot speech generation for new speakers. We particularly investigate two methods to construct the speaker space, namely pre-trained speaker encoder and jointly-trained speaker encoder. The superiority of Glow-WaveGAN 2 has been proved through TTS and VC experiments conducted on LibriTTS corpus and VTCK corpus.

preprint2022arXiv

Learning Noise-independent Speech Representation for High-quality Voice Conversion for Noisy Target Speakers

Building a voice conversion system for noisy target speakers, such as users providing noisy samples or Internet found data, is a challenging task since the use of contaminated speech in model training will apparently degrade the conversion performance. In this paper, we leverage the advances of our recently proposed Glow-WaveGAN and propose a noise-independent speech representation learning approach for high-quality voice conversion for noisy target speakers. Specifically, we learn a latent feature space where we ensure that the target distribution modeled by the conversion model is exactly from the modeled distribution of the waveform generator. With this premise, we further manage to make the latent feature to be noise-invariant. Specifically, we introduce a noise-controllable WaveGAN, which directly learns the noise-independent acoustic representation from waveform by the encoder and conducts noise control in the hidden space through a FiLM module in the decoder. As for the conversion model, importantly, we use a flow-based model to learn the distribution of noise-independent but speaker-related latent features from phoneme posteriorgrams. Experimental results demonstrate that the proposed model achieves high speech quality and speaker similarity in the voice conversion for noisy target speakers.

preprint2022arXiv

MsEmoTTS: Multi-scale emotion transfer, prediction, and control for emotional speech synthesis

Expressive synthetic speech is essential for many human-computer interaction and audio broadcast scenarios, and thus synthesizing expressive speech has attracted much attention in recent years. Previous methods performed the expressive speech synthesis either with explicit labels or with a fixed-length style embedding extracted from reference audio, both of which can only learn an average style and thus ignores the multi-scale nature of speech prosody. In this paper, we propose MsEmoTTS, a multi-scale emotional speech synthesis framework, to model the emotion from different levels. Specifically, the proposed method is a typical attention-based sequence-to-sequence model and with proposed three modules, including global-level emotion presenting module (GM), utterance-level emotion presenting module (UM), and local-level emotion presenting module (LM), to model the global emotion category, utterance-level emotion variation, and syllable-level emotion strength, respectively. In addition to modeling the emotion from different levels, the proposed method also allows us to synthesize emotional speech in different ways, i.e., transferring the emotion from reference audio, predicting the emotion from input text, and controlling the emotion strength manually. Extensive experiments conducted on a Chinese emotional speech corpus demonstrate that the proposed method outperforms the compared reference audio-based and text-based emotional speech synthesis methods on the emotion transfer speech synthesis and text-based emotion prediction speech synthesis respectively. Besides, the experiments also show that the proposed method can control the emotion expressions flexibly. Detailed analysis shows the effectiveness of each module and the good design of the proposed method.

preprint2022arXiv

VCVTS: Multi-speaker Video-to-Speech synthesis via cross-modal knowledge transfer from voice conversion

Though significant progress has been made for speaker-dependent Video-to-Speech (VTS) synthesis, little attention is devoted to multi-speaker VTS that can map silent video to speech, while allowing flexible control of speaker identity, all in a single system. This paper proposes a novel multi-speaker VTS system based on cross-modal knowledge transfer from voice conversion (VC), where vector quantization with contrastive predictive coding (VQCPC) is used for the content encoder of VC to derive discrete phoneme-like acoustic units, which are transferred to a Lip-to-Index (Lip2Ind) network to infer the index sequence of acoustic units. The Lip2Ind network can then substitute the content encoder of VC to form a multi-speaker VTS system to convert silent video to acoustic units for reconstructing accurate spoken content. The VTS system also inherits the advantages of VC by using a speaker encoder to produce speaker representations to effectively control the speaker identity of generated speech. Extensive evaluations verify the effectiveness of proposed approach, which can be applied in both constrained vocabulary and open vocabulary conditions, achieving state-of-the-art performance in generating high-quality speech with high naturalness, intelligibility and speaker similarity. Our demo page is released here: https://wendison.github.io/VCVTS-demo/

preprint2020arXiv

Data Efficient Voice Cloning from Noisy Samples with Domain Adversarial Training

Data efficient voice cloning aims at synthesizing target speaker's voice with only a few enrollment samples at hand. To this end, speaker adaptation and speaker encoding are two typical methods based on base model trained from multiple speakers. The former uses a small set of target speaker data to transfer the multi-speaker model to target speaker's voice through direct model update, while in the latter, only a few seconds of target speaker's audio directly goes through an extra speaker encoding model along with the multi-speaker model to synthesize target speaker's voice without model update. Nevertheless, the two methods need clean target speaker data. However, the samples provided by user may inevitably contain acoustic noise in real applications. It's still challenging to generating target voice with noisy data. In this paper, we study the data efficient voice cloning problem from noisy samples under the sequence-to-sequence based TTS paradigm. Specifically, we introduce domain adversarial training (DAT) to speaker adaptation and speaker encoding, which aims to disentangle noise from speech-noise mixture. Experiments show that for both speaker adaptation and encoding, the proposed approaches can consistently synthesize clean speech from noisy speaker samples, apparently outperforming the method adopting state-of-the-art speech enhancement module.

preprint2020arXiv

Exploiting Deep Sentential Context for Expressive End-to-End Speech Synthesis

Attention-based seq2seq text-to-speech systems, especially those use self-attention networks (SAN), have achieved state-of-art performance. But an expressive corpus with rich prosody is still challenging to model as 1) prosodic aspects, which span across different sentential granularities and mainly determine acoustic expressiveness, are difficult to quantize and label and 2) the current seq2seq framework extracts prosodic information solely from a text encoder, which is easily collapsed to an averaged expression for expressive contents. In this paper, we propose a context extractor, which is built upon SAN-based text encoder, to sufficiently exploit the sentential context over an expressive corpus for seq2seq-based TTS. Our context extractor first collects prosodic-related sentential context information from different SAN layers and then aggregates them to learn a comprehensive sentence representation to enhance the expressiveness of the final generated speech. Specifically, we investigate two methods of context aggregation: 1) direct aggregation which directly concatenates the outputs of different SAN layers, and 2) weighted aggregation which uses multi-head attention to automatically learn contributions for different SAN layers. Experiments on two expressive corpora show that our approach can produce more natural speech with much richer prosodic variations, and weighted aggregation is more superior in modeling expressivity.