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Sergey Rodionov

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Published work

8 published item(s)

preprint2026arXiv

Executable World Models for ARC-AGI-3 in the Era of Coding Agents

We evaluate an initial coding-agent system for ARC-AGI-3 in which the agent maintains an executable Python world model, verifies it against previous observations, refactors it toward simpler abstractions as a practical proxy for an MDL-like simplicity bias, and plans through the model before acting. The system is intentionally direct: it uses a scripted controller, predefined world-model interfaces, verifier programs, and a plan executor, but no hand-coded game-specific logic. We report results on the 25 public ARC-AGI-3 games. Each recorded playthrough uses a fresh agent instance with no access to previous playthrough-specific files or conversation state. Most games have a single recorded playthrough; for a few games, we report multiple independent fresh-agent playthroughs to expose run-to-run variability. The agent fully solved 7 games, achieved a Relative Human Action Efficiency greater than 75%, on 6 games, and obtained a mean per-game RHAE of 32.58%. Because the system uses no game-specific code, it can serve as a game-general baseline for ARC-AGI-3. Performance on the private validation set remains to be tested. Overall, the results provide preliminary evidence that verifier-driven executable world models are a promising approach for ARC-AGI-3 agents.

preprint2014arXiv

Local ensemble transform Kalman filter, a fast non-stationary control law for adaptive optics on ELTs: theoretical aspects and first simulation results

We propose a new algorithm for an adaptive optics system control law, based on the Linear Quadratic Gaussian approach and a Kalman Filter adaptation with localizations. It allows to handle non-stationary behaviors, to obtain performance close to the optimality defined with the residual phase variance minimization criterion, and to reduce the computational burden with an intrinsically parallel implementation on the Extremely Large Telescopes (ELTs).

preprint2014arXiv

Local Ensemble Transform Kalman Filter: a non-stationary control law for complex adaptive optics systems on ELTs

We propose a new algorithm for an adaptive optics system control law which allows to reduce the computational burden in the case of an Extremely Large Telescope (ELT) and to deal with non-stationary behaviors of the turbulence. This approach, using Ensemble Transform Kalman Filter and localizations by domain decomposition is called the local ETKF: the pupil of the telescope is split up into various local domains and calculations for the update estimate of the turbulent phase on each domain are performed independently. This data assimilation scheme enables parallel computation of markedly less data during this update step. This adapts the Kalman Filter to large scale systems with a non-stationary turbulence model when the explicit storage and manipulation of extremely large covariance matrices are impossible. First simulation results are given in order to assess the theoretical analysis and to demonstrate the potentiality of this new control law for complex adaptive optics systems on ELTs.

preprint2013arXiv

Direct Uncertainty Estimation in Reinforcement Learning

Optimal probabilistic approach in reinforcement learning is computationally infeasible. Its simplification consisting in neglecting difference between true environment and its model estimated using limited number of observations causes exploration vs exploitation problem. Uncertainty can be expressed in terms of a probability distribution over the space of environment models, and this uncertainty can be propagated to the action-value function via Bellman iterations, which are computationally insufficiently efficient though. We consider possibility of directly measuring uncertainty of the action-value function, and analyze sufficiency of this facilitated approach.

preprint2013arXiv

Extending Universal Intelligence Models with Formal Notion of Representation

Solomonoff induction is known to be universal, but incomputable. Its approximations, namely, the Minimum Description (or Message) Length (MDL) principles, are adopted in practice in the efficient, but non-universal form. Recent attempts to bridge this gap leaded to development of the Representational MDL principle that originates from formal decomposition of the task of induction. In this paper, possible extension of the RMDL principle in the context of universal intelligence agents is considered, for which introduction of representations is shown to be an unavoidable meta-heuristic and a step toward efficient general intelligence. Hierarchical representations and model optimization with the use of information-theoretic interpretation of the adaptive resonance are also discussed.

preprint2013arXiv

Universal Empathy and Ethical Bias for Artificial General Intelligence

Rational agents are usually built to maximize rewards. However, AGI agents can find undesirable ways of maximizing any prior reward function. Therefore value learning is crucial for safe AGI. We assume that generalized states of the world are valuable - not rewards themselves, and propose an extension of AIXI, in which rewards are used only to bootstrap hierarchical value learning. The modified AIXI agent is considered in the multi-agent environment, where other agents can be either humans or other "mature" agents, which values should be revealed and adopted by the "infant" AGI agent. General framework for designing such empathic agent with ethical bias is proposed also as an extension of the universal intelligence model. Moreover, we perform experiments in the simple Markov environment, which demonstrate feasibility of our approach to value learning in safe AGI.

preprint2013arXiv

Universal Induction with Varying Sets of Combinators

Universal induction is a crucial issue in AGI. Its practical applicability can be achieved by the choice of the reference machine or representation of algorithms agreed with the environment. This machine should be updatable for solving subsequent tasks more efficiently. We study this problem on an example of combinatory logic as the very simple Turing-complete reference machine, which enables modifying program representations by introducing different sets of primitive combinators. Genetic programming system is used to search for combinator expressions, which are easily decomposed into sub-expressions being recombined in crossover. Our experiments show that low-complexity induction or prediction tasks can be solved by the developed system (much more efficiently than using brute force); useful combinators can be revealed and included into the representation simplifying more difficult tasks. However, optimal sets of combinators depend on the specific task, so the reference machine should be adaptively chosen in coordination with the search engine.

preprint2012arXiv

Cognitive Bias for Universal Algorithmic Intelligence

Existing theoretical universal algorithmic intelligence models are not practically realizable. More pragmatic approach to artificial general intelligence is based on cognitive architectures, which are, however, non-universal in sense that they can construct and use models of the environment only from Turing-incomplete model spaces. We believe that the way to the real AGI consists in bridging the gap between these two approaches. This is possible if one considers cognitive functions as a "cognitive bias" (priors and search heuristics) that should be incorporated into the models of universal algorithmic intelligence without violating their universality. Earlier reported results suiting this approach and its overall feasibility are discussed on the example of perception, planning, knowledge representation, attention, theory of mind, language, and some others.