Researcher profile

Satoshi Ikehata

Satoshi Ikehata contributes to research discovery and scholarly infrastructure.

ResearcherAffiliation not importedOpen to collaborate

Trust snapshot

Quick read

Trust 17 - UnverifiedVerification L1Unclaimed author
4works
0followers
3topics
4close collaborators

Actions

Decide how to stay connected

Follow researcher0

Identity and collaboration

How to connect with this researcher

Claiming links this public author record to a researcher profile and unlocks direct collaboration workflows.

Log in to claim

Direct collaboration

Open a focused conversation when the fit is right

Claim this author entity first to unlock direct invitations.

Research graph

See the researcher in context

Open full explorer

Inspect adjacent work, topics, institutions and collaborators without jumping out to a separate graph page.

Building this graph slice

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Published work

4 published item(s)

preprint2026arXiv

What-Where Transformer: A Slot-Centric Visual Backbone for Concurrent Representation and Localization

Many image understanding tasks involve identifying what is present and where it appears. However, tasks that address where, such as object discovery, detection, and segmentation, are often considerably more complex than image classification, which primarily focuses on what. One possible reason is that classification-oriented backbones tend to emphasize semantic information about what, while implicitly entangling or suppressing information about where. In this work, we focus on an inductive bias termed what-where separation, which encourages models to represent object appearance and spatial location in a decomposed manner. To incorporate this bias throughout an attentive backbone in the style of Vision Transformer (ViT), we propose the What-Where Transformer (WWT). Our method introduces two key novel designs: (1) it treats tokens as representations of what and attention maps as representations of where, and processes them in concurrent feed-forward modules via a multi-stream, slot-based architecture; (2) it reuses both the final-layer tokens and attention maps for downstream tasks, and directly exposes them to gradients derived from task losses, thereby facilitating more effective and explicit learning of localization. We demonstrate that even under standard single-label classification-based supervision on ImageNet, WWT exhibits emergent multiple object discovery directly from raw attention maps, rather than via additional postprocessing such as token clustering. Furthermore, WWT achieves superior performance compared to ViT-based methods on zero-shot object discovery and weakly supervised semantic segmentation, and it is transferable to various localization setups with minimal modifications. Code will be published after acceptance.

preprint2022arXiv

Intersection Prediction from Single 360° Image via Deep Detection of Possible Direction of Travel

Movie-Map, an interactive first-person-view map that engages the user in a simulated walking experience, comprises short 360° video segments separated by traffic intersections that are seamlessly connected according to the viewer's direction of travel. However, in wide urban-scale areas with numerous intersecting roads, manual intersection segmentation requires significant human effort. Therefore, automatic identification of intersections from 360° videos is an important problem for scaling up Movie-Map. In this paper, we propose a novel method that identifies an intersection from individual frames in 360° videos. Instead of formulating the intersection identification as a standard binary classification task with a 360° image as input, we identify an intersection based on the number of the possible directions of travel (PDoT) in perspective images projected in eight directions from a single 360° image detected by the neural network for handling various types of intersections. We constructed a large-scale 360° Image Intersection Identification (iii360) dataset for training and evaluation where 360° videos were collected from various areas such as school campus, downtown, suburb, and china town and demonstrate that our PDoT-based method achieves 88\% accuracy, which is significantly better than that achieved by the direct naive binary classification based method. The source codes and a partial dataset will be shared in the community after the paper is published.

preprint2022arXiv

Saliency-based Multiple Region of Interest Detection from a Single 360° image

360° images are informative -- it contains omnidirectional visual information around the camera. However, the areas that cover a 360° image is much larger than the human's field of view, therefore important information in different view directions is easily overlooked. To tackle this issue, we propose a method for predicting the optimal set of Region of Interest (RoI) from a single 360° image using the visual saliency as a clue. To deal with the scarce, strongly biased training data of existing single 360° image saliency prediction dataset, we also propose a data augmentation method based on the spherical random data rotation. From the predicted saliency map and redundant candidate regions, we obtain the optimal set of RoIs considering both the saliency within a region and the Interaction-Over-Union (IoU) between regions. We conduct the subjective evaluation to show that the proposed method can select regions that properly summarize the input 360° image.

preprint2022arXiv

Universal Photometric Stereo Network using Global Lighting Contexts

This paper tackles a new photometric stereo task, named universal photometric stereo. Unlike existing tasks that assumed specific physical lighting models; hence, drastically limited their usability, a solution algorithm of this task is supposed to work for objects with diverse shapes and materials under arbitrary lighting variations without assuming any specific models. To solve this extremely challenging task, we present a purely data-driven method, which eliminates the prior assumption of lighting by replacing the recovery of physical lighting parameters with the extraction of the generic lighting representation, named global lighting contexts. We use them like lighting parameters in a calibrated photometric stereo network to recover surface normal vectors pixelwisely. To adapt our network to a wide variety of shapes, materials and lightings, it is trained on a new synthetic dataset which simulates the appearance of objects in the wild. Our method is compared with other state-of-the-art uncalibrated photometric stereo methods on our test data to demonstrate the significance of our method.