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Run Luo

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2 published item(s)

preprint2026arXiv

Breaking the Impasse: Dual-Scale Evolutionary Policy Training for Social Language Agents

While Reinforcement Learning with Verifiable Rewards (RLVR) has proven effective for closed-ended tasks, extending it to open-ended social language games via self-play reveals a critical issue: evolution impasse. Due to the vast strategy space, language agents frequently converge to homogenized behaviors, leading to deterministic match outcomes that eliminate the gradient signals necessary for policy evolution. To tackle this issue, we propose Dual-scale Evolutionary Policy Training (DEPT) for social language games. DEPT introduces a time-scaled evolutionary perception mechanism that detects impasse by quantifying dual-scale value baseline divergence alongside match entropy. Upon perceiving the collapse, it then activates asymmetric advantage reshaping to dynamically modulate the optimization landscape for intervention. Thus, our method effectively restores gradient signals and enforces sustained strategic exploration. Extensive experiments on multiple social language games demonstrate that DEPT outperforms strong baselines, avoiding policy degeneration and driving the continuous evolution of social language agents.

preprint2024arXiv

VariabilityTrack:Multi-Object Tracking with Variable Speed Object Movement

Multi-object tracking (MOT) aims at estimating bounding boxes and identities of objects in videos. Most methods can be roughly classified as tracking-by-detection and joint-detection-association paradigms. Although the latter has elicited more attention and demonstrates comparable performance relative than the former, we claim that the tracking-by-detection paradigm is still the optimal solution in terms of tracking accuracy,such as ByteTrack,which achieves 80.3 MOTA, 77.3 IDF1 and 63.1 HOTA on the test set of MOT17 with 30 FPS running speed on a single V100 GPU.However, under complex perspectives such as vehicle and UAV acceleration, the performance of such a tracker using uniform Kalman filter will be greatly affected, resulting in tracking loss.In this paper, we propose a variable speed Kalman filter algorithm based on environmental feedback and improve the matching process, which can greatly improve the tracking effect in complex variable speed scenes while maintaining high tracking accuracy in relatively static scenes. Eventually, higher MOTA and IDF1 results can be achieved on MOT17 test set than ByteTrack