Researcher profile

Rui Zhong

Rui Zhong contributes to research discovery and scholarly infrastructure.

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Published work

7 published item(s)

preprint2026arXiv

AH-GS: Augmented 3D Gaussian Splatting for High-Frequency Detail Representation

The 3D Gaussian Splatting (3D-GS) is a novel method for scene representation and view synthesis. Although Scaffold-GS achieves higher quality real-time rendering compared to the original 3D-GS, its fine-grained rendering of the scene is extremely dependent on adequate viewing angles. The spectral bias of neural network learning results in Scaffold-GS's poor ability to perceive and learn high-frequency information in the scene. In this work, we propose enhancing the manifold complexity of input features and using network-based feature map loss to improve the image reconstruction quality of 3D-GS models. We introduce AH-GS, which enables 3D Gaussians in structurally complex regions to obtain higher-frequency encodings, allowing the model to more effectively learn the high-frequency information of the scene. Additionally, we incorporate high-frequency reinforce loss to further enhance the model's ability to capture detailed frequency information. Our result demonstrates that our model significantly improves rendering fidelity, and in specific scenarios (e.g., MipNeRf360-garden), our method exceeds the rendering quality of Scaffold-GS in just 15K iterations.

preprint2026arXiv

TimeMM: Time-as-Operator Spectral Filtering for Dynamic Multimodal Recommendation

Multimodal recommendation improves user modeling by integrating collaborative signals with heterogeneous item content. In real applications, user interests evolve over time and exhibit nonstationary dynamics, where different preference factors change at different rates. This challenge is amplified in multimodal settings because visual and textual cues can dominate decisions under different temporal regimes. Despite strong progress, most multimodal recommenders still rely on static interaction graphs or coarse temporal heuristics, which limits their ability to model continuous preference evolution with fine-grained temporal adaptation. To address these limitations, we propose TimeMM, a time-conditioned spectral filtering framework for dynamic multimodal recommendation. TimeMM instantiates Time-as-Operator by mapping interaction recency to a family of parametric temporal kernels that reweight edges on the user--item graph, producing component-specific representations without explicit eigendecomposition. To capture non-stationary interests, we introduce Adaptive Spectral Filtering that mixes the operator bank according to temporal context, yielding prediction-specific effective spectral responses. To account for modality-specific temporal sensitivity, we further propose Spectral-Aware Modality Routing that calibrates visual and textual contributions conditioned on the same temporal context. Finally, a ranking-space Spectral Diversity Regularization encourages complementary expert behaviors and prevents filter-bank collapse. Extensive experiments on real-world benchmarks demonstrate that TimeMM consistently outperforms state-of-the-art multimodal recommenders while maintaining linear-time scalability.

preprint2023arXiv

Multiplayer Battle Game-Inspired Optimizer for Complex Optimization Problems

Various popular multiplayer battle royale games share a lot of common elements. Drawing from our observations, we summarized these shared characteristics and subsequently proposed a novel heuristic algorithm named multiplayer battle game-inspired optimizer (MBGO). The proposed MBGO streamlines mainstream multiplayer battle royale games into two discrete phases: movement and battle. Specifically, the movement phase incorporates the principles of commonly encountered ``safe zones'' to incentivize participants to relocate to areas with a higher survival potential. The battle phase simulates a range of strategies adopted by players in various situations to enhance the diversity of the population. To evaluate and analyze the performance of the proposed MBGO, we executed it alongside eight other algorithms, including three classics and five latest ones, across multiple diverse dimensions within the CEC2017 and CEC2020 benchmark functions. In addition, we employed several industrial design problems to evaluate the scalability and practicality of the proposed MBGO. The results of the statistical analysis reveal that the novel MBGO demonstrates significant competitiveness, excelling not only in convergence speed, but also in achieving high levels of convergence accuracy across both benchmark functions and real-world problems.

preprint2022arXiv

Accelerating differential evolution algorithm with Gaussian sampling based on estimating the convergence points

In this paper, we propose a simple strategy for estimating the convergence point approximately by averaging the elite sub-population. Based on this idea, we derive two methods, which are ordinary averaging strategy, and weighted averaging strategy. We also design a Gaussian sampling operator with the mean of the estimated convergence point with a certain standard deviation. This operator is combined with the traditional differential evolution algorithm (DE) to accelerate the convergence. Numerical experiments show that our proposal can accelerate the DE on most functions of 28 low-dimensional test functions on the CEC2013 Suite, and our proposal can easily be extended to combine with other population-based evolutionary algorithms with a simple modification.

preprint2022arXiv

Adversarial Filtering Modeling on Long-term User Behavior Sequences for Click-Through Rate Prediction

Rich user behavior information is of great importance for capturing and understanding user interest in click-through rate (CTR) prediction. To improve the richness, collecting long-term behaviors becomes a typical approach in academy and industry but at the cost of increasing online storage and latency. Recently, researchers have proposed several approaches to shorten long-term behavior sequence and then model user interests. These approaches reduce online cost efficiently but do not well handle the noisy information in long-term user behavior, which may deteriorate the performance of CTR prediction significantly. To obtain better cost/performance trade-off, we propose a novel Adversarial Filtering Model (ADFM) to model long-term user behavior. ADFM uses a hierarchical aggregation representation to compress raw behavior sequence and then learns to remove useless behavior information with an adversarial filtering mechanism. The selected user behaviors are fed into interest extraction module for CTR prediction. Experimental results on public datasets and industrial dataset demonstrate that our method achieves significant improvements over state-of-the-art models.

preprint2022arXiv

Cooperative coevolutionary hybrid NSGA-II with Linkage Measurement Minimization for Large-scale Multi-objective optimization

In this paper, we propose a variable grouping method based on cooperative coevolution for large-scale multi-objective problems (LSMOPs), named Linkage Measurement Minimization (LMM). And for the sub-problem optimization stage, a hybrid NSGA-II with a Gaussian sampling operator based on an estimated convergence point is proposed. In the variable grouping stage, according to our previous research, we treat the variable grouping problem as a combinatorial optimization problem, and the linkage measurement function is designed based on linkage identification by the nonlinearity check on real code (LINC-R). We extend this variable grouping method to LSMOPs. In the sub-problem optimization stage, we hypothesize that there is a higher probability of existing better solutions around the Pareto Front (PF). Based on this hypothesis, we estimate a convergence point at every generation of optimization and perform Gaussian sampling around the convergence point. The samples with good objective value will participate in the optimization as elites. Numerical experiments show that our variable grouping method is better than some popular variable grouping methods, and hybrid NSGA-II has broad prospects for multi-objective problem optimization.

preprint2020arXiv

SQUIRREL: Testing Database Management Systems with Language Validity and Coverage Feedback

Fuzzing is an increasingly popular technique for verifying software functionalities and finding security vulnerabilities. However, current mutation-based fuzzers cannot effectively test database management systems (DBMSs), which strictly check inputs for valid syntax and semantics. Generation-based testing can guarantee the syntax correctness of the inputs, but it does not utilize any feedback, like code coverage, to guide the path exploration. In this paper, we develop Squirrel, a novel fuzzing framework that considers both language validity and coverage feedback to test DBMSs. We design an intermediate representation (IR) to maintain SQL queries in a structural and informative manner. To generate syntactically correct queries, we perform type-based mutations on IR, including statement insertion, deletion and replacement. To mitigate semantic errors, we analyze each IR to identify the logical dependencies between arguments, and generate queries that satisfy these dependencies. We evaluated Squirrel on four popular DBMSs: SQLite, MySQL, PostgreSQL and MariaDB. Squirrel found 51 bugs in SQLite, 7 in MySQL and 5 in MariaDB. 52 of the bugs are fixed with 12 CVEs assigned. In our experiment, Squirrel achieves 2.4x-243.9x higher semantic correctness than state-of-the-art fuzzers, and explores 2.0x-10.9x more new edges than mutation-based tools. These results show that Squirrel is effective in finding memory errors of database management systems.