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Rolandos Alexandros Potamias

Rolandos Alexandros Potamias contributes to research discovery and scholarly infrastructure.

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Published work

5 published item(s)

preprint2026arXiv

StableHand: Quality-Aware Flow Matching for World-Space Dual-Hand Motion Estimation from Egocentric Video

Recovering world space 4D motion of two interacting hands from egocentric video is a fundamental capability for supervising robot policy learning, where wrist trajectories track the end-effector and finger articulations specify the grasp pose. Two major challenges arise in this setting: hands frequently leave the camera view for extended periods due to head motion, and persistent hand-object interactions cause severe occlusions of one or both hands. Existing methods uniformly condition on noisy hand motion observations without accounting for their per-frame reliability, leading to substantial performance degradation. Our key insight is that accurate world space hand motion estimation is tightly coupled with the quality of per-frame hand observations. To this end, we decompose the quality of hand motion observations extracted from an off-the-shelf hand pose estimator into four channels: wrist global translation and finger articulations for both hands. We propose StableHand, a quality-aware flow-matching framework conditioned on these four-channel quality signals, which are predicted by a learned quality network. We naturally incorporate the quality signals into the flow-matching process through a per-channel forward schedule, a quality-adjusted velocity target, AdaLN modulation of the DiT denoiser, and a quality-aware ODE initialization. This unified generative process preserves high-quality observations while reconstructing unreliable ones using a learned bimanual motion prior. Experiments on HOT3D and ARCTIC, two egocentric benchmarks featuring long missing-hand spans and persistent hand-object occlusions, show that StableHand achieves state-of-the-art performance across all reported metrics, reducing W-MPJPE by 20-25% compared to the strongest baseline, with the largest gains on heavily occluded ARCTIC sequences.

preprint2024arXiv

Locally Adaptive Neural 3D Morphable Models

We present the Locally Adaptive Morphable Model (LAMM), a highly flexible Auto-Encoder (AE) framework for learning to generate and manipulate 3D meshes. We train our architecture following a simple self-supervised training scheme in which input displacements over a set of sparse control vertices are used to overwrite the encoded geometry in order to transform one training sample into another. During inference, our model produces a dense output that adheres locally to the specified sparse geometry while maintaining the overall appearance of the encoded object. This approach results in state-of-the-art performance in both disentangling manipulated geometry and 3D mesh reconstruction. To the best of our knowledge LAMM is the first end-to-end framework that enables direct local control of 3D vertex geometry in a single forward pass. A very efficient computational graph allows our network to train with only a fraction of the memory required by previous methods and run faster during inference, generating 12k vertex meshes at $>$60fps on a single CPU thread. We further leverage local geometry control as a primitive for higher level editing operations and present a set of derivative capabilities such as swapping and sampling object parts. Code and pretrained models can be found at https://github.com/michaeltrs/LAMM.

preprint2022arXiv

GraphWalks: Efficient Shape Agnostic Geodesic Shortest Path Estimation

Geodesic paths and distances are among the most popular intrinsic properties of 3D surfaces. Traditionally, geodesic paths on discrete polygon surfaces were computed using shortest path algorithms, such as Dijkstra. However, such algorithms have two major limitations. They are non-differentiable which limits their direct usage in learnable pipelines and they are considerably time demanding. To address such limitations and alleviate the computational burden, we propose a learnable network to approximate geodesic paths. The proposed method is comprised by three major components: a graph neural network that encodes node positions in a high dimensional space, a path embedding that describes previously visited nodes and a point classifier that selects the next point in the path. The proposed method provides efficient approximations of the shortest paths and geodesic distances estimations. Given that all of the components of our method are fully differentiable, it can be directly plugged into any learnable pipeline as well as customized under any differentiable constraint. We extensively evaluate the proposed method with several qualitative and quantitative experiments.

preprint2020arXiv

A Transformer-based approach to Irony and Sarcasm detection

Figurative Language (FL) seems ubiquitous in all social-media discussion forums and chats, posing extra challenges to sentiment analysis endeavors. Identification of FL schemas in short texts remains largely an unresolved issue in the broader field of Natural Language Processing (NLP), mainly due to their contradictory and metaphorical meaning content. The main FL expression forms are sarcasm, irony and metaphor. In the present paper we employ advanced Deep Learning (DL) methodologies to tackle the problem of identifying the aforementioned FL forms. Significantly extending our previous work [71], we propose a neural network methodology that builds on a recently proposed pre-trained transformer-based network architecture which, is further enhanced with the employment and devise of a recurrent convolutional neural network (RCNN). With this set-up, data preprocessing is kept in minimum. The performance of the devised hybrid neural architecture is tested on four benchmark datasets, and contrasted with other relevant state of the art methodologies and systems. Results demonstrate that the proposed methodology achieves state of the art performance under all benchmark datasets, outperforming, even by a large margin, all other methodologies and published studies.

preprint2020arXiv

Learning to Generate Customized Dynamic 3D Facial Expressions

Recent advances in deep learning have significantly pushed the state-of-the-art in photorealistic video animation given a single image. In this paper, we extrapolate those advances to the 3D domain, by studying 3D image-to-video translation with a particular focus on 4D facial expressions. Although 3D facial generative models have been widely explored during the past years, 4D animation remains relatively unexplored. To this end, in this study we employ a deep mesh encoder-decoder like architecture to synthesize realistic high resolution facial expressions by using a single neutral frame along with an expression identification. In addition, processing 3D meshes remains a non-trivial task compared to data that live on grid-like structures, such as images. Given the recent progress in mesh processing with graph convolutions, we make use of a recently introduced learnable operator which acts directly on the mesh structure by taking advantage of local vertex orderings. In order to generalize to 4D facial expressions across subjects, we trained our model using a high resolution dataset with 4D scans of six facial expressions from 180 subjects. Experimental results demonstrate that our approach preserves the subject's identity information even for unseen subjects and generates high quality expressions. To the best of our knowledge, this is the first study tackling the problem of 4D facial expression synthesis.