Researcher profile

René Peinl

René Peinl contributes to research discovery and scholarly infrastructure.

ResearcherAffiliation not importedOpen to collaborate

Trust snapshot

Quick read

Trust 13 - Baseline
2works
0followers
3topics
2close collaborators

Actions

Decide how to stay connected

Follow researcher0

Research graph

See the researcher in context

Open full explorer

Inspect adjacent work, topics, institutions and collaborators without jumping out to a separate graph page.

Building this graph slice

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Published work

2 published item(s)

preprint2026arXiv

Unlocking UML Class Diagram Understanding in Vision Language Models

Although Vision Language Models (VLMs) have seen tremendous progress across all kinds of use cases, they still fall behind in answering questions regard-ing diagrams compared to photos. Although progress has been made in the area of bar charts, line charts and other diagrams like that there is still few research concerned with other types of diagrams, e.g. in the computer science domain. Our work presents a benchmark for visual question answering based on UML class diagrams which is both challenging and manageable. We further construct a large-scale training dataset with 16.000 image-question-answer triples and show that a LoRA-based finetune easily outperforms Qwen 3.5 27B, which is a recent and well-performing VLM in many other benchmarks.

preprint2020arXiv

Presence in VR experiences -- an empirical cost-benefit-analysis

Virtual reality (VR) is on the edge of getting a mainstream platform for gaming, education and product design. The feeling of being present in the virtual world is influenced by many factors and even more intriguing a single negative influence can destroy the illusion that was created with a lot of effort by other measures. Therefore, it is crucial to have a balance between the influencing factors, know the importance of the factors and have a good estimation of how much effort it takes to bring each factor to a certain level of fidelity. This paper collects influencing factors discussed in literature, analyses the immersion of current off-the-shelf VR-solutions and presents results from an empirical study on efforts and benefits from certain aspects influencing presence in VR experiences. It turns out, that sometimes delivering high fidelity is easier to achieve than medium fidelity and for other aspects it is worthwhile investing more effort to achieve higher fidelity to improve presence a lot.