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Peng-Tao Jiang

Peng-Tao Jiang contributes to research discovery and scholarly infrastructure.

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Published work

4 published item(s)

preprint2026arXiv

Towards Photorealistic and Efficient Bokeh Rendering via Diffusion Framework

Existing mobile devices are constrained by compact optical designs, such as small apertures, which make it difficult to produce natural, optically realistic bokeh effects. Although recent learning-based methods have shown promising results, they still struggle with photos captured under high digital zoom levels, which often suffer from reduced resolution and loss of fine details. A naive solution is to enhance image quality before applying bokeh rendering, yet this two-stage pipeline reduces efficiency and introduces unnecessary error accumulation. To overcome these limitations, we propose MagicBokeh, a unified diffusion-based framework designed for high-quality and efficient bokeh rendering. Through an alternative training strategy and a focus-aware masked attention mechanism, our method jointly optimizes bokeh rendering and super-resolution, substantially improving both controllability and visual fidelity. Furthermore, we introduce degradation-aware depth module to enable more accurate depth estimation from low-quality inputs. Experimental results demonstrate that MagicBokeh efficiently produces photorealistic bokeh effects, particularly on real-world low-resolution images, paving the way for future advancements in bokeh rendering. Our code and models are available at https://github.com/vivoCameraResearch/MagicBokeh.

preprint2024arXiv

PGformer: Proxy-Bridged Game Transformer for Multi-Person Highly Interactive Extreme Motion Prediction

Multi-person motion prediction is a challenging task, especially for real-world scenarios of highly interacted persons. Most previous works have been devoted to studying the case of weak interactions (e.g., walking together), in which typically forecasting each human pose in isolation can still achieve good performances. This paper focuses on collaborative motion prediction for multiple persons with extreme motions and attempts to explore the relationships between the highly interactive persons' pose trajectories. Specifically, a novel cross-query attention (XQA) module is proposed to bilaterally learn the cross-dependencies between the two pose sequences tailored for this situation. A proxy unit is additionally introduced to bridge the involved persons, which cooperates with our proposed XQA module and subtly controls the bidirectional spatial information flows. These designs are then integrated into a Transformer-based architecture and the resulting model is called Proxy-bridged Game Transformer (PGformer) for multi-person interactive motion prediction. Its effectiveness has been evaluated on the challenging ExPI dataset, which involves highly interactive actions. Our PGformer consistently outperforms the state-of-the-art methods in both short- and long-term predictions by a large margin. Besides, our approach can also be compatible with the weakly interacted CMU-Mocap and MuPoTS-3D datasets and extended to the case of more than 2 individuals with encouraging results.

preprint2022arXiv

L2G: A Simple Local-to-Global Knowledge Transfer Framework for Weakly Supervised Semantic Segmentation

Mining precise class-aware attention maps, a.k.a, class activation maps, is essential for weakly supervised semantic segmentation. In this paper, we present L2G, a simple online local-to-global knowledge transfer framework for high-quality object attention mining. We observe that classification models can discover object regions with more details when replacing the input image with its local patches. Taking this into account, we first leverage a local classification network to extract attentions from multiple local patches randomly cropped from the input image. Then, we utilize a global network to learn complementary attention knowledge across multiple local attention maps online. Our framework conducts the global network to learn the captured rich object detail knowledge from a global view and thereby produces high-quality attention maps that can be directly used as pseudo annotations for semantic segmentation networks. Experiments show that our method attains 72.1% and 44.2% mIoU scores on the validation set of PASCAL VOC 2012 and MS COCO 2014, respectively, setting new state-of-the-art records. Code is available at https://github.com/PengtaoJiang/L2G.

preprint2021arXiv

Attention Mechanisms in Computer Vision: A Survey

Humans can naturally and effectively find salient regions in complex scenes. Motivated by this observation, attention mechanisms were introduced into computer vision with the aim of imitating this aspect of the human visual system. Such an attention mechanism can be regarded as a dynamic weight adjustment process based on features of the input image. Attention mechanisms have achieved great success in many visual tasks, including image classification, object detection, semantic segmentation, video understanding, image generation, 3D vision, multi-modal tasks and self-supervised learning. In this survey, we provide a comprehensive review of various attention mechanisms in computer vision and categorize them according to approach, such as channel attention, spatial attention, temporal attention and branch attention; a related repository https://github.com/MenghaoGuo/Awesome-Vision-Attentions is dedicated to collecting related work. We also suggest future directions for attention mechanism research.