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Lincheng Li

Lincheng Li contributes to research discovery and scholarly infrastructure.

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Published work

5 published item(s)

preprint2026arXiv

CL-bench Life: Can Language Models Learn from Real-Life Context?

Today's AI assistants such as OpenClaw are designed to handle context effectively, making context learning an increasingly important capability for models. As these systems move beyond professional settings into everyday life, the nature of the contexts they must handle also shifts. Real-life contexts are often messy, fragmented, and deeply tied to personal and social experience, such as multi-party conversations, personal archives, and behavioral traces. Yet it remains unclear whether current frontier language models can reliably learn from such contexts and solve tasks grounded in them. To this end, we introduce CL-bench Life, a fully human-curated benchmark comprising 405 context-task pairs and 5,348 verification rubrics, covering common real-life scenarios. Solving tasks in CL-bench Life requires models to reason over complex, messy real-life contexts, calling for strong real-life context learning abilities that go far beyond those evaluated in existing benchmarks. We evaluate ten frontier LMs and find that real-life context learning remains highly challenging: even the best-performing model achieves only 19.3% task solving rate, while the average performance across models is only 13.8%. Models still struggle to reason over contexts such as messy group chat histories and fragmented behavioral records from everyday life. CL-bench Life provides a crucial testbed for advancing real-life context learning, and progress on it can enable more intelligent and reliable AI assistants in everyday life.

preprint2024arXiv

EmotionGesture: Audio-Driven Diverse Emotional Co-Speech 3D Gesture Generation

Generating vivid and diverse 3D co-speech gestures is crucial for various applications in animating virtual avatars. While most existing methods can generate gestures from audio directly, they usually overlook that emotion is one of the key factors of authentic co-speech gesture generation. In this work, we propose EmotionGesture, a novel framework for synthesizing vivid and diverse emotional co-speech 3D gestures from audio. Considering emotion is often entangled with the rhythmic beat in speech audio, we first develop an Emotion-Beat Mining module (EBM) to extract the emotion and audio beat features as well as model their correlation via a transcript-based visual-rhythm alignment. Then, we propose an initial pose based Spatial-Temporal Prompter (STP) to generate future gestures from the given initial poses. STP effectively models the spatial-temporal correlations between the initial poses and the future gestures, thus producing the spatial-temporal coherent pose prompt. Once we obtain pose prompts, emotion, and audio beat features, we will generate 3D co-speech gestures through a transformer architecture. However, considering the poses of existing datasets often contain jittering effects, this would lead to generating unstable gestures. To address this issue, we propose an effective objective function, dubbed Motion-Smooth Loss. Specifically, we model motion offset to compensate for jittering ground-truth by forcing gestures to be smooth. Last, we present an emotion-conditioned VAE to sample emotion features, enabling us to generate diverse emotional results. Extensive experiments demonstrate that our framework outperforms the state-of-the-art, achieving vivid and diverse emotional co-speech 3D gestures. Our code and dataset will be released at the project page: https://xingqunqi-lab.github.io/Emotion-Gesture-Web/

preprint2022arXiv

GaitGL: Learning Discriminative Global-Local Feature Representations for Gait Recognition

Existing gait recognition methods either directly establish Global Feature Representation (GFR) from original gait sequences or generate Local Feature Representation (LFR) from several local parts. However, GFR tends to neglect local details of human postures as the receptive fields become larger in the deeper network layers. Although LFR allows the network to focus on the detailed posture information of each local region, it neglects the relations among different local parts and thus only exploits limited local information of several specific regions. To solve these issues, we propose a global-local based gait recognition network, named GaitGL, to generate more discriminative feature representations. To be specific, a novel Global and Local Convolutional Layer (GLCL) is developed to take full advantage of both global visual information and local region details in each layer. GLCL is a dual-branch structure that consists of a GFR extractor and a mask-based LFR extractor. GFR extractor aims to extract contextual information, e.g., the relationship among various body parts, and the mask-based LFR extractor is presented to exploit the detailed posture changes of local regions. In addition, we introduce a novel mask-based strategy to improve the local feature extraction capability. Specifically, we design pairs of complementary masks to randomly occlude feature maps, and then train our mask-based LFR extractor on various occluded feature maps. In this manner, the LFR extractor will learn to fully exploit local information. Extensive experiments demonstrate that GaitGL achieves better performance than state-of-the-art gait recognition methods. The average rank-1 accuracy on CASIA-B, OU-MVLP, GREW and Gait3D is 93.6%, 98.7%, 68.0% and 63.8%, respectively, significantly outperforming the competing methods. The proposed method has won the first prize in two competitions: HID 2020 and HID 2021.

preprint2022arXiv

Learning Implicit Body Representations from Double Diffusion Based Neural Radiance Fields

In this paper, we present a novel double diffusion based neural radiance field, dubbed DD-NeRF, to reconstruct human body geometry and render the human body appearance in novel views from a sparse set of images. We first propose a double diffusion mechanism to achieve expressive representations of input images by fully exploiting human body priors and image appearance details at two levels. At the coarse level, we first model the coarse human body poses and shapes via an unclothed 3D deformable vertex model as guidance. At the fine level, we present a multi-view sampling network to capture subtle geometric deformations and image detailed appearances, such as clothing and hair, from multiple input views. Considering the sparsity of the two level features, we diffuse them into feature volumes in the canonical space to construct neural radiance fields. Then, we present a signed distance function (SDF) regression network to construct body surfaces from the diffused features. Thanks to our double diffused representations, our method can even synthesize novel views of unseen subjects. Experiments on various datasets demonstrate that our approach outperforms the state-of-the-art in both geometric reconstruction and novel view synthesis.

preprint2020arXiv

Multi-label Relation Modeling in Facial Action Units Detection

This paper describes an approach to the facial action units detections. The involved action units (AU) include AU1 (Inner Brow Raiser), AU2 (Outer Brow Raiser), AU4 (Brow Lowerer), AU6 (Cheek Raise), AU12 (Lip Corner Puller), AU15 (Lip Corner Depressor), AU20 (Lip Stretcher), and AU25 (Lip Part). Our work relies on the dataset released by the FG-2020 Competition: Affective Behavior Analysis In-the-Wild (ABAW). The proposed method consists of the data preprocessing, the feature extraction and the AU classification. The data preprocessing includes the detection of face texture and landmarks. The texture static and landmark dynamic features are extracted through neural networks and then fused as the feature latent representation. Finally, the fused feature is taken as the initial hidden state of a recurrent neural network with a trainable lookup AU table. The output of the RNN is the results of AU classification. The detected accuracy is evaluated with 0.5$\times$accuracy + 0.5$\times$F1. Our method achieve 0.56 with the validation data that is specified by the organization committee.