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Jun Liang

Jun Liang contributes to research discovery and scholarly infrastructure.

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Published work

5 published item(s)

preprint2026arXiv

MoCam: Unified Novel View Synthesis via Structured Denoising Dynamics

Generative novel view synthesis faces a fundamental dilemma: geometric priors provide spatial alignment but become sparse and inaccurate under view changes, while appearance priors offer visual fidelity but lack geometric correspondence. Existing methods either propagate geometric errors throughout generation or suffer from signal conflicts when fusing both statically. We introduce MoCam, which employs structured denoising dynamics to orchestrate a coordinated progression from geometry to appearance within the diffusion process. MoCam first leverages geometric priors in early stages to anchor coarse structures and tolerate their incompleteness, then switches to appearance priors in later stages to actively correct geometric errors and refine details. This design naturally unifies static and dynamic view synthesis by temporally decoupling geometric alignment and appearance refinement within the diffusion process. Experiments demonstrate that MoCam significantly outperforms prior methods, particularly when point clouds contain severe holes or distortions, achieving robust geometry-appearance disentanglement.

preprint2026arXiv

MoCha:End-to-End Video Character Replacement without Structural Guidance

Controllable video character replacement with a user-provided identity remains a challenging problem due to the lack of paired video data. Prior works have predominantly relied on a reconstruction-based paradigm that requires per-frame segmentation masks and explicit structural guidance (e.g., skeleton, depth). This reliance, however, severely limits their generalizability in complex scenarios involving occlusions, character-object interactions, unusual poses, or challenging illumination, often leading to visual artifacts and temporal inconsistencies. In this paper, we propose MoCha, a pioneering framework that bypasses these limitations by requiring only a single arbitrary frame mask. To effectively adapt the multi-modal input condition and enhance facial identity, we introduce a condition-aware RoPE and employ an RL-based post-training stage. Furthermore, to overcome the scarcity of qualified paired-training data, we propose a comprehensive data construction pipeline. Specifically, we design three specialized datasets: a high-fidelity rendered dataset built with Unreal Engine 5 (UE5), an expression-driven dataset synthesized by current portrait animation techniques, and an augmented dataset derived from existing video-mask pairs. Extensive experiments demonstrate that our method substantially outperforms existing state-of-the-art approaches. We will release the code to facilitate further research. Please refer to our project page for more details: orange-3dv-team.github.io/MoCha

preprint2026arXiv

TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generation

High-fidelity 3D head generation plays a crucial role in the film, animation and video game industries. In industrial pipelines, studios typically enforce a fixed reference topology across all head assets, as such a clean and uniform topology is a prerequisite for production-level rigging, skinning and animation. In this paper, we present TOPOS, a framework tailored for single image conditioned 3D head generation that jointly recovers geometry and appearance under such an industry-standard topology. In contrast to general 3D generative models which produce triangle meshes with inconsistent topology and numerous vertices, hindering semantic correspondence and asset-level reuse, TOPOS generates head meshes with a fixed, studio-style topology, enabling consistent vertex-level correspondence across all generated heads. To model heads under this unified topology, we proposed a novel variational autoencoder structure, termed TOPOS-VAE. Inspired by multi-model large language models (MLLMs), our TOPOS-VAE leverages the Perceiver Resampler to convert input pointclouds sampled from head meshes of diverse topologies into the target reference topology. Building upon TOPOS-VAE's structured latent space, we train a rectified flow transformer, TOPOS-DiT, to efficiently generate high-fidelity head meshes from a single image. We further present TOPOS-Texture, an end-to-end module that produces relightable UV texture maps from the same portrait image via fine-tuning a multimodal image generative model. The generated textures are spatially aligned with the underlying mesh geometry and faithfully preserve high-frequency appearance details. Extensive experiments demonstrate that TOPOS achieves state-of-the-art performance on 3D head generation, surpassing both classical face reconstruction methods and general 3D object generative models, highlighting its effectiveness for digital human creation.

preprint2020arXiv

Designing thermal energy harvesting devices with natural materials through optimized microstructures

Metamaterial thermal energy devices obtained from transformation optics have recently attracted wide attention due to their vast potential in energy storage, thermal harvesting or heat manipulation. However, these devices usually require inhomogeneous and extreme material parameters which are difficult to realize in large-scale applications. Here, we demonstrate a general process to design thermal harvesting devices with available natural materials through optimized composite microstructures. We apply two-scale homogenization theory to obtain effective properties of the microstructures. Optimal Latin hypercube technique, combined with a genetic algorithm, is then implemented on the microstructures to achieve optimized design parameters. The optimized microstructures can accurately approximate the behavior of transformed materials. We design such devices and numerically characterize good thermal-energy harvesting performances. To validate the wide-range application of our approach, we illustrate other types of microstructures that mimic well the constitutive parameters. The approach we propose can be used to design novel thermal harvesting devices available with existing technology, and can also act as a beneficial vehicle to explore other transformation optics enabled designs.

preprint2020arXiv

Dual Semantic Fusion Network for Video Object Detection

Video object detection is a tough task due to the deteriorated quality of video sequences captured under complex environments. Currently, this area is dominated by a series of feature enhancement based methods, which distill beneficial semantic information from multiple frames and generate enhanced features through fusing the distilled information. However, the distillation and fusion operations are usually performed at either frame level or instance level with external guidance using additional information, such as optical flow and feature memory. In this work, we propose a dual semantic fusion network (abbreviated as DSFNet) to fully exploit both frame-level and instance-level semantics in a unified fusion framework without external guidance. Moreover, we introduce a geometric similarity measure into the fusion process to alleviate the influence of information distortion caused by noise. As a result, the proposed DSFNet can generate more robust features through the multi-granularity fusion and avoid being affected by the instability of external guidance. To evaluate the proposed DSFNet, we conduct extensive experiments on the ImageNet VID dataset. Notably, the proposed dual semantic fusion network achieves, to the best of our knowledge, the best performance of 84.1\% mAP among the current state-of-the-art video object detectors with ResNet-101 and 85.4\% mAP with ResNeXt-101 without using any post-processing steps.