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Ju Dai

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2 published item(s)

preprint2026arXiv

VIMCAN: Visual-Inertial 3D Human Pose Estimation with Hybrid Mamba-Cross-Attention Network

The rapid advances in deep learning have significantly enhanced the accuracy of multimodal 3D human pose estimation (HPE). However, the state-of-the-art (SOTA) HPE pipelines still rely on Transformers, whose quadratic complexity makes real-time processing for long sequences impractical. Mamba addresses this issue through selective state-space modeling, enabling efficient sequence processing without sacrificing representational power. Nevertheless, it struggles to capture complex spatial dependencies in multimodal settings. To bridge this gap, we propose VIMCAN, a hybrid architecture that combines the efficient sequence modeling of Mamba with the spatial reasoning of Cross-Attention, and performs robust visual-inertial fusion and human pose estimation between RGB keypoints and wearable IMU data. By leveraging Mamba's dynamic parameterization for temporal modeling and Attention for spatial dependency extraction, VIMCAN achieves superior accuracy, with mean per-joint position errors (MPJPE) of 17.2 mm on TotalCapture and 45.3 mm on 3DPW. VIMCAN outperforms prior Transformer-based and other SOTA approaches while supporting real-time inference at over 60 frames per second on consumer-grade hardware. The source code is available at \href{https://github.com/Eddieyzp/VIMCAN}{this GitHub repository}.

preprint2022arXiv

Diverse Dance Synthesis via Keyframes with Transformer Controllers

Existing keyframe-based motion synthesis mainly focuses on the generation of cyclic actions or short-term motion, such as walking, running, and transitions between close postures. However, these methods will significantly degrade the naturalness and diversity of the synthesized motion when dealing with complex and impromptu movements, e.g., dance performance and martial arts. In addition, current research lacks fine-grained control over the generated motion, which is essential for intelligent human-computer interaction and animation creation. In this paper, we propose a novel keyframe-based motion generation network based on multiple constraints, which can achieve diverse dance synthesis via learned knowledge. Specifically, the algorithm is mainly formulated based on the recurrent neural network (RNN) and the Transformer architecture. The backbone of our network is a hierarchical RNN module composed of two long short-term memory (LSTM) units, in which the first LSTM is utilized to embed the posture information of the historical frames into a latent space, and the second one is employed to predict the human posture for the next frame. Moreover, our framework contains two Transformer-based controllers, which are used to model the constraints of the root trajectory and the velocity factor respectively, so as to better utilize the temporal context of the frames and achieve fine-grained motion control. We verify the proposed approach on a dance dataset containing a wide range of contemporary dance. The results of three quantitative analyses validate the superiority of our algorithm. The video and qualitative experimental results demonstrate that the complex motion sequences generated by our algorithm can achieve diverse and smooth motion transitions between keyframes, even for long-term synthesis.