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Jinglu Wang

Jinglu Wang contributes to research discovery and scholarly infrastructure.

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Published work

8 published item(s)

preprint2026arXiv

Scaling Video Understanding via Compact Latent Multi-Agent Collaboration

Multi-modal large language models (MLLMs) advance vision language understanding but face inherent limitations in long-video tasks due to bounded perception context budgets. Existing agentic methods mitigate this via rule-based preprocessing, yet often suffer from information loss, high cost, and reliance on textual intermediates. We propose MACF, an end-to-end Multi-Agent Collaboration Framework that decouples per-agent perception budgets from global video complexity, enabling scalable video understanding while preserving visual fidelity. MACF partitions videos into segments for locally budgeted agents and enables holistic reasoning via an agent-native latent communication protocol. Each agent encodes partial observations into compact, task-sufficient tokens in a shared embedding space, allowing efficient and information-preserving collaboration by a central coordinator. We introduce a curriculum training strategy that progressively enforces semantic alignment, evidence summarization, and cross-agent coordination. Extensive experiments on diverse video understanding benchmarks show that MACF consistently outperforms state-of-the-art MLLMs and multi-agent systems under identical budget constraints, demonstrating the effectiveness of our latent collaboration for scalable video understanding.

preprint2022arXiv

Hybrid Instance-aware Temporal Fusion for Online Video Instance Segmentation

Recently, transformer-based image segmentation methods have achieved notable success against previous solutions. While for video domains, how to effectively model temporal context with the attention of object instances across frames remains an open problem. In this paper, we propose an online video instance segmentation framework with a novel instance-aware temporal fusion method. We first leverages the representation, i.e., a latent code in the global context (instance code) and CNN feature maps to represent instance- and pixel-level features. Based on this representation, we introduce a cropping-free temporal fusion approach to model the temporal consistency between video frames. Specifically, we encode global instance-specific information in the instance code and build up inter-frame contextual fusion with hybrid attentions between the instance codes and CNN feature maps. Inter-frame consistency between the instance codes are further enforced with order constraints. By leveraging the learned hybrid temporal consistency, we are able to directly retrieve and maintain instance identities across frames, eliminating the complicated frame-wise instance matching in prior methods. Extensive experiments have been conducted on popular VIS datasets, i.e. Youtube-VIS-19/21. Our model achieves the best performance among all online VIS methods. Notably, our model also eclipses all offline methods when using the ResNet-50 backbone.

preprint2022arXiv

Neural Capture of Animatable 3D Human from Monocular Video

We present a novel paradigm of building an animatable 3D human representation from a monocular video input, such that it can be rendered in any unseen poses and views. Our method is based on a dynamic Neural Radiance Field (NeRF) rigged by a mesh-based parametric 3D human model serving as a geometry proxy. Previous methods usually rely on multi-view videos or accurate 3D geometry information as additional inputs; besides, most methods suffer from degraded quality when generalized to unseen poses. We identify that the key to generalization is a good input embedding for querying dynamic NeRF: A good input embedding should define an injective mapping in the full volumetric space, guided by surface mesh deformation under pose variation. Based on this observation, we propose to embed the input query with its relationship to local surface regions spanned by a set of geodesic nearest neighbors on mesh vertices. By including both position and relative distance information, our embedding defines a distance-preserved deformation mapping and generalizes well to unseen poses. To reduce the dependency on additional inputs, we first initialize per-frame 3D meshes using off-the-shelf tools and then propose a pipeline to jointly optimize NeRF and refine the initial mesh. Extensive experiments show our method can synthesize plausible human rendering results under unseen poses and views.

preprint2022arXiv

Online Video Instance Segmentation via Robust Context Fusion

Video instance segmentation (VIS) aims at classifying, segmenting and tracking object instances in video sequences. Recent transformer-based neural networks have demonstrated their powerful capability of modeling spatio-temporal correlations for the VIS task. Relying on video- or clip-level input, they suffer from high latency and computational cost. We propose a robust context fusion network to tackle VIS in an online fashion, which predicts instance segmentation frame-by-frame with a few preceding frames. To acquire the precise and temporal-consistent prediction for each frame efficiently, the key idea is to fuse effective and compact context from reference frames into the target frame. Considering the different effects of reference and target frames on the target prediction, we first summarize contextual features through importance-aware compression. A transformer encoder is adopted to fuse the compressed context. Then, we leverage an order-preserving instance embedding to convey the identity-aware information and correspond the identities to predicted instance masks. We demonstrate that our robust fusion network achieves the best performance among existing online VIS methods and is even better than previously published clip-level methods on the Youtube-VIS 2019 and 2021 benchmarks. In addition, visual objects often have acoustic signatures that are naturally synchronized with them in audio-bearing video recordings. By leveraging the flexibility of our context fusion network on multi-modal data, we further investigate the influence of audios on the video-dense prediction task, which has never been discussed in existing works. We build up an Audio-Visual Instance Segmentation dataset, and demonstrate that acoustic signals in the wild scenarios could benefit the VIS task.

preprint2022arXiv

Towards Robust Video Object Segmentation with Adaptive Object Calibration

In the booming video era, video segmentation attracts increasing research attention in the multimedia community. Semi-supervised video object segmentation (VOS) aims at segmenting objects in all target frames of a video, given annotated object masks of reference frames. Most existing methods build pixel-wise reference-target correlations and then perform pixel-wise tracking to obtain target masks. Due to neglecting object-level cues, pixel-level approaches make the tracking vulnerable to perturbations, and even indiscriminate among similar objects. Towards robust VOS, the key insight is to calibrate the representation and mask of each specific object to be expressive and discriminative. Accordingly, we propose a new deep network, which can adaptively construct object representations and calibrate object masks to achieve stronger robustness. First, we construct the object representations by applying an adaptive object proxy (AOP) aggregation method, where the proxies represent arbitrary-shaped segments at multi-levels for reference. Then, prototype masks are initially generated from the reference-target correlations based on AOP. Afterwards, such proto-masks are further calibrated through network modulation, conditioning on the object proxy representations. We consolidate this conditional mask calibration process in a progressive manner, where the object representations and proto-masks evolve to be discriminative iteratively. Extensive experiments are conducted on the standard VOS benchmarks, YouTube-VOS-18/19 and DAVIS-17. Our model achieves the state-of-the-art performance among existing published works, and also exhibits superior robustness against perturbations. Our project repo is at https://github.com/JerryX1110/Robust-Video-Object-Segmentation

preprint2020arXiv

Joint Semantic Segmentation and Boundary Detection using Iterative Pyramid Contexts

In this paper, we present a joint multi-task learning framework for semantic segmentation and boundary detection. The critical component in the framework is the iterative pyramid context module (PCM), which couples two tasks and stores the shared latent semantics to interact between the two tasks. For semantic boundary detection, we propose the novel spatial gradient fusion to suppress nonsemantic edges. As semantic boundary detection is the dual task of semantic segmentation, we introduce a loss function with boundary consistency constraint to improve the boundary pixel accuracy for semantic segmentation. Our extensive experiments demonstrate superior performance over state-of-the-art works, not only in semantic segmentation but also in semantic boundary detection. In particular, a mean IoU score of 81:8% on Cityscapes test set is achieved without using coarse data or any external data for semantic segmentation. For semantic boundary detection, we improve over previous state-of-the-art works by 9.9% in terms of AP and 6:8% in terms of MF(ODS).

preprint2020arXiv

MonoGRNet: A Geometric Reasoning Network for Monocular 3D Object Localization

Detecting and localizing objects in the real 3D space, which plays a crucial role in scene understanding, is particularly challenging given only a single RGB image due to the geometric information loss during imagery projection. We propose MonoGRNet for the amodal 3D object detection from a monocular RGB image via geometric reasoning in both the observed 2D projection and the unobserved depth dimension. MonoGRNet is a single, unified network composed of four task-specific subnetworks, responsible for 2D object detection, instance depth estimation (IDE), 3D localization and local corner regression. Unlike the pixel-level depth estimation that needs per-pixel annotations, we propose a novel IDE method that directly predicts the depth of the targeting 3D bounding box's center using sparse supervision. The 3D localization is further achieved by estimating the position in the horizontal and vertical dimensions. Finally, MonoGRNet is jointly learned by optimizing the locations and poses of the 3D bounding boxes in the global context. We demonstrate that MonoGRNet achieves state-of-the-art performance on challenging datasets.

preprint2020arXiv

Weakly Supervised 3D Object Detection from Point Clouds

A crucial task in scene understanding is 3D object detection, which aims to detect and localize the 3D bounding boxes of objects belonging to specific classes. Existing 3D object detectors heavily rely on annotated 3D bounding boxes during training, while these annotations could be expensive to obtain and only accessible in limited scenarios. Weakly supervised learning is a promising approach to reducing the annotation requirement, but existing weakly supervised object detectors are mostly for 2D detection rather than 3D. In this work, we propose VS3D, a framework for weakly supervised 3D object detection from point clouds without using any ground truth 3D bounding box for training. First, we introduce an unsupervised 3D proposal module that generates object proposals by leveraging normalized point cloud densities. Second, we present a cross-modal knowledge distillation strategy, where a convolutional neural network learns to predict the final results from the 3D object proposals by querying a teacher network pretrained on image datasets. Comprehensive experiments on the challenging KITTI dataset demonstrate the superior performance of our VS3D in diverse evaluation settings. The source code and pretrained models are publicly available at https://github.com/Zengyi-Qin/Weakly-Supervised-3D-Object-Detection.