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Jing Li

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2 published item(s)

preprint2026arXiv

TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generation

High-fidelity 3D head generation plays a crucial role in the film, animation and video game industries. In industrial pipelines, studios typically enforce a fixed reference topology across all head assets, as such a clean and uniform topology is a prerequisite for production-level rigging, skinning and animation. In this paper, we present TOPOS, a framework tailored for single image conditioned 3D head generation that jointly recovers geometry and appearance under such an industry-standard topology. In contrast to general 3D generative models which produce triangle meshes with inconsistent topology and numerous vertices, hindering semantic correspondence and asset-level reuse, TOPOS generates head meshes with a fixed, studio-style topology, enabling consistent vertex-level correspondence across all generated heads. To model heads under this unified topology, we proposed a novel variational autoencoder structure, termed TOPOS-VAE. Inspired by multi-model large language models (MLLMs), our TOPOS-VAE leverages the Perceiver Resampler to convert input pointclouds sampled from head meshes of diverse topologies into the target reference topology. Building upon TOPOS-VAE's structured latent space, we train a rectified flow transformer, TOPOS-DiT, to efficiently generate high-fidelity head meshes from a single image. We further present TOPOS-Texture, an end-to-end module that produces relightable UV texture maps from the same portrait image via fine-tuning a multimodal image generative model. The generated textures are spatially aligned with the underlying mesh geometry and faithfully preserve high-frequency appearance details. Extensive experiments demonstrate that TOPOS achieves state-of-the-art performance on 3D head generation, surpassing both classical face reconstruction methods and general 3D object generative models, highlighting its effectiveness for digital human creation.

preprint2026arXiv

Vocabulary Hijacking in LVLMs: Unveiling Critical Attention Heads by Excluding Inert Tokens to Mitigate Hallucination

Large Vision-Language Models (LVLMs) have achieved remarkable progress in multimodal tasks, yet their reliability is persistently undermined by hallucinations-generating text that contradicts visual input. Recent studies often attribute these errors to inadequate visual attention. In this work, we analyze the attention mechanisms via the logit lens, uncovering a distinct anomaly we term Vocabulary Hijacking. We discover that specific visual tokens, defined as Inert Tokens, disproportionately attract attention. Crucially, when their intermediate hidden states are projected into the vocabulary space, they consistently decode to a fixed set of unrelated words (termed Hijacking Anchors) across layers, revealing a rigid semantic collapse. Leveraging this semantic rigidity, we propose Hijacking Anchor-Based Identification (HABI), a robust strategy to accurately localize these Inert Tokens. To quantify the impact of this phenomenon, we introduce the Non-Hijacked Visual Attention Ratio (NHAR), a novel metric designed to identify attention heads that remain resilient to hijacking and are critical for factual accuracy. Building on these insights, we propose Hijacking-Aware Visual Attention Enhancement (HAVAE), a training-free intervention that selectively strengthens the focus of these identified heads on salient visual content. Extensive experiments across multiple benchmarks demonstrate that HAVAE significantly mitigates hallucinations with no additional computational overhead, while preserving the model's general capabilities. Our code is publicly available at https://github.com/lab-klc/HAVAE.