Researcher profile

Jiawei Guo

Jiawei Guo contributes to research discovery and scholarly infrastructure.

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Published work

2 published item(s)

preprint2026arXiv

FlashClear: Ultra-Fast Image Content Removal via Efficient Step Distillation and Feature Caching

Recently, diffusion-based object removal models have achieved impressive results in eliminating objects and their associated visual effects. However, they indiscriminately denoise all tokens across all timesteps, ignoring that removal usually involves small foreground regions. This strategy introduces substantial computational overhead and prolonged inference times. To overcome this computational burden, we propose a latent discriminator to implement Region-aware Adversarial Distillation (RAD), yielding a highly efficient few-step model named FlashClear. Furthermore, tailored to few-step diffusion models, we propose FPAC (Foreground-Prioritized Asymmetric Attention and Caching), a training-free acceleration strategy. Extensive experiments demonstrate that our framework provides massive acceleration while maintaining or exceeding the performance of our base model, ObjectClear. Notably, on the OBER benchmark, our FlashClear achieves up to 8.26$\times$ and 122$\times$ speedup over ObjectClear and OmniPaint, respectively, while maintaining high visual quality and fidelity.

preprint2026arXiv

WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes

Recent 3D world modeling systems based on generative scene synthesis, such as Marble, can create coherent and explorable 3D environments, yet their outputs are typically static monolithic assets with limited editability and physical interaction. This restricts their use in immersive content creation and embodied simulation, where generated worlds must be actively modified and manipulated. To tackle this challenge, we present WorldAct, a framework that converts static generated 3D worlds into editable and interaction-ready scenes. WorldAct uses a multimodal agent to guide scene decomposition, identify actionable objects, reconstruct geometrically aligned object-level meshes for interaction, and restore the residual background via 3D inpainting. The resulting scenes support object-level editing, collision-aware manipulation, and embodied task execution while preserving global scene coherence. Experiments show that WorldAct enables richer interaction scenarios than the original generated scenes, suggesting a practical path toward editable and interactive 3D world models.