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Ji Huang

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2 published item(s)

preprint2026arXiv

Pest-Thinker: Learning to Think and Reason like Entomologists via Reinforcement Learning

Pest-induced crop losses pose a major threat to global food security and sustainable agricultural development. While recent advances in Multimodal Large Language Models (MLLMs) have shown strong potential for visual understanding and smart agriculture, their direct application to pest recognition remains limited due to the domain's unique challenges such as high inter-species complexity, intra-species variability, and the scarcity of expert-annotated data. In this work, we introduce Pest-Thinker, a knowledge-driven reinforcement learning (RL) framework that enables MLLMs to reason over fine-grained pest morphology. We first construct two high-definition pest benchmarks, QFSD and AgriInsect, comprising diverse species and expert-annotated morphological traits. Leveraging these datasets, we synthesize Chain-of-Thought (CoT) reasoning trajectories to facilitate structured learning of pest-specific visual cues through Supervised Fine-Tuning (SFT). Subsequently, we employ Group Relative Policy Optimization (GRPO) with a novel feature reward that guides the model to focus on observable morphological evidence, assessed by an LLM-as-a-Judge strategy. Extensive experiments demonstrate that Pest-Thinker substantially improves both in-domain and out-of-domain morphological understanding, marking a step toward expert-level visual reasoning for intelligent agricultural pest analysis. The datasets and source code are available upon acceptance.

preprint2022arXiv

whu-nercms at trecvid2021:instance search task

We will make a brief introduction of the experimental methods and results of the WHU-NERCMS in the TRECVID2021 in the paper. This year we participate in the automatic and interactive tasks of Instance Search (INS). For the automatic task, the retrieval target is divided into two parts, person retrieval, and action retrieval. We adopt a two-stage method including face detection and face recognition for person retrieval and two kinds of action detection methods consisting of three frame-based human-object interaction detection methods and two video-based general action detection methods for action retrieval. After that, the person retrieval results and action retrieval results are fused to initialize the result ranking lists. In addition, we make attempts to use complementary methods to further improve search performance. For interactive tasks, we test two different interaction strategies on the fusion results. We submit 4 runs for automatic and interactive tasks respectively. The introduction of each run is shown in Table 1. The official evaluations show that the proposed strategies rank 1st in both automatic and interactive tracks.