Researcher profile

Jean-Yves Guillemaut

Jean-Yves Guillemaut contributes to research discovery and scholarly infrastructure.

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Published work

3 published item(s)

preprint2026arXiv

Robust Prior-Guided Segmentation for Editable 3D Gaussian Splatting

3D Gaussian Splatting (3D-GS) enables real-time 3D scene reconstruction but lacks robust segmentation for editing tasks such as object removal, extraction, and recoloring. Existing approaches that lift 2D segmentations to the 3D domain suffer from view inconsistencies and coarse masks. In this paper, we propose a novel framework that leverages the Segment Anything Model High Quality (SAM-HQ) to generate accurate 2D masks, addressing the limitations of the standard SAM in boundary fidelity and fine-structure preservation. To achieve robust 3D segmentation of any target object in a given scene, we introduce a prior-guided label reassignment method that assigns labels to 3D Gaussians by enforcing multiview consistency with learned priors. Our approach achieves state-of-the-art segmentation accuracy and enables interactive, real-time object editing while maintaining high visual fidelity. Qualitative results demonstrate superior boundary preservation and practical utility in Virtual Reality (VR) and robotics, advancing 3D scene editing.

preprint2022arXiv

Adaptive sampling for scanning pixel cameras

A scanning pixel camera is a novel low-cost, low-power sensor that is not diffraction limited. It produces data as a sequence of samples extracted from various parts of the scene during the course of a scan. It can provide very detailed images at the expense of samplerates and slow image acquisition time. This paper proposes a new algorithm which allows the sensor to adapt the samplerate over the course of this sequence. This makes it possible to overcome some of these limitations by minimising the bandwidth and time required to image and transmit a scene, while maintaining image quality. We examine applications to image classification and semantic segmentation and are able to achieve similar results compared to a fully sampled input, while using 80% fewer samples

preprint2020arXiv

Temporally Coherent General Dynamic Scene Reconstruction

Existing techniques for dynamic scene reconstruction from multiple wide-baseline cameras primarily focus on reconstruction in controlled environments, with fixed calibrated cameras and strong prior constraints. This paper introduces a general approach to obtain a 4D representation of complex dynamic scenes from multi-view wide-baseline static or moving cameras without prior knowledge of the scene structure, appearance, or illumination. Contributions of the work are: An automatic method for initial coarse reconstruction to initialize joint estimation; Sparse-to-dense temporal correspondence integrated with joint multi-view segmentation and reconstruction to introduce temporal coherence; and a general robust approach for joint segmentation refinement and dense reconstruction of dynamic scenes by introducing shape constraint. Comparison with state-of-the-art approaches on a variety of complex indoor and outdoor scenes, demonstrates improved accuracy in both multi-view segmentation and dense reconstruction. This paper demonstrates unsupervised reconstruction of complete temporally coherent 4D scene models with improved non-rigid object segmentation and shape reconstruction and its application to free-viewpoint rendering and virtual reality.