Researcher profile

Eng Lieh Ouh

Eng Lieh Ouh contributes to research discovery and scholarly infrastructure.

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Published work

4 published item(s)

preprint2026arXiv

An Execution-Verified Multi-Language Benchmark for Code Semantic Reasoning

Evaluating whether large language models (LLMs) can recover execution-relevant program structure, rather than only produce code that passes tests, remains an open problem. Existing code benchmarks emphasize test-passing outputs, from standalone programming tasks (HumanEval, MBPP, LiveCodeBench) to repository repair (SWE-Bench); this is useful, but offers limited diagnostic signal about which program semantics a model can recover from source. We introduce TraceEval, to our knowledge the first execution-verified, multi-language benchmark for code semantic reasoning: recovering a program's runtime call structure from source code. Unlike prior call-graph benchmarks that rely on static-tool output or hand-annotated ground truth, every positive edge in TraceEval is mechanically witnessed by validation execution, eliminating annotator disagreement and label noise for observed behavior. TraceEval consists of (i) 10,583 real-world programs (2,129 test, 8,454 train) extracted from 1,600+ open-source repositories across Python, JavaScript, and Java via an LLM-assisted harness-generation pipeline with tracer validation; and (ii) a reproducible pipeline that converts any open-source repository into new verified benchmark instances. We evaluate 10 LLMs at zero-shot on the held-out test split. The strongest model, Claude-Opus-4.6, reaches an average F1 of 72.9% across the three languages. To demonstrate the train split's utility as a supervision substrate, we fine-tune the Qwen2.5-Coder family on it: lifts of up to +55.6 F1 bring tuned Qwen2.5-Coder-32B to 71.2%, within 1.7 F1 of zero-shot Claude-Opus-4.6. We release the benchmark, pipeline, baselines, and a datasheet at https://github.com/yikun-li/TraceEva

preprint2026arXiv

Out of Distribution, Out of Luck: How Well Can LLMs Trained on Vulnerability Datasets Detect Top 25 CWE Weaknesses?

Automated vulnerability detection research has made substantial progress, yet its real-world impact remains limited. Prior work found that current vulnerability datasets suffer from issues including label inaccuracy rates of 20%-71%, extensive duplication, and poor coverage of critical Common Weakness Enumeration (CWE). These issues create a significant generalization gap where models achieve misleading In-Distribution (ID) accuracies (testing on splits from the same dataset) by exploiting spurious correlations rather than learning true vulnerability patterns. To address these limitations, we present a three-part solution. First, we introduce BenchVul, which is a manually curated and balanced test dataset covering the MITRE Top 25 Most Dangerous CWEs, to enable fair model evaluation. Second, we construct a high-quality training dataset, TitanVul, comprising 38,548 functions by aggregating seven public sources and applying deduplication and validation using a novel multi-agent LLM pipeline. Third, we propose a Realistic Vulnerability Generation (RVG) pipeline, which synthesizes context-aware vulnerability examples for underrepresented but critical CWE types through simulated development workflows. Our evaluation reveals that In-Distribution (ID) performance does not reliably predict Out-of-Distribution (OOD) performance on BenchVul. For example, a model trained on BigVul achieves the highest 0.703 ID accuracy but fails on BenchVul's real-world samples (0.493 OOD accuracy). Conversely, a model trained on our TitanVul achieves the highest OOD performance on both the real-world (0.881) and synthesized (0.785) portions of BenchVul, improving upon the next-best performing dataset by 5.3% and 11.8% respectively, despite a modest ID score (0.590). Augmenting TitanVul with our RVG further boosts this leading OOD performance, improving accuracy on real-world data by 5.8% (to 0.932).

preprint2026arXiv

PenForge: On-the-Fly Expert Agent Construction for Automated Penetration Testing

Penetration testing is essential for identifying vulnerabilities in web applications before real adversaries can exploit them. Recent work has explored automating this process with Large Language Model (LLM)-powered agents, but existing approaches either rely on a single generic agent that struggles in complex scenarios or narrowly specialized agents that cannot adapt to diverse vulnerability types. We therefore introduce PenForge, a framework that dynamically constructs expert agents during testing rather than relying on those prepared beforehand. By integrating automated reconnaissance of potential attack surfaces with agents instantiated on the fly for context-aware exploitation, PenForge achieves a 30.0% exploit success rate (12/40) on CVE-Bench in the particularly challenging zero-day setting, which is a 3 times improvement over the state-of-the-art. Our analysis also identifies three opportunities for future work: (1) supplying richer tool-usage knowledge to improve exploitation effectiveness; (2) extending benchmarks to include more vulnerabilities and attack types; and (3) fostering developer trust by incorporating explainable mechanisms and human review. As an emerging result with substantial potential impact, PenForge embodies the early-stage yet paradigm-shifting idea of on-the-fly agent construction, marking its promise as a step toward scalable and effective LLM-driven penetration testing.

preprint2022arXiv

ITSS: Interactive Web-Based Authoring and Playback Integrated Environment for Programming Tutorials

Video-based programming tutorials are a popular form of tutorial used by authors to guide learners to code. Still, the interactivity of these videos is limited primarily to control video flow. There are existing works with increased interactivity that are shown to improve the learning experience. Still, these solutions require setting up a custom recording environment and are not well-integrated with the playback environment. This paper describes our integrated ITSS environment and evaluates the ease of authoring and playback of our interactive programming tutorials. Our environment is designed to run within the browser sandbox and is less intrusive to record interactivity actions. We develop a recording approach that tracks the author's interactivity actions (e.g., typing code, highlighting words, scrolling panels) on the browser and stored in text and audio formats. We replay these actions using the recorded artefacts for learners to have a more interactive, integrated and realistic playback of the author's actions instead of watching video frames. Our design goals are 1) efficient recording and playback, 2) extensible interactivity features to help students learn better, and 3) a scalable web-based environment. Our first user study of 20 participants who carry out the author tasks agree that it is efficient and easy to author interactive videos in our environment with no additional software needed. Our second user study of 84 students using the environment agrees that the increased interactivity can help them learn better over a video-based tutorial. Our performance test shows that the environment can scale to support up to 500 concurrent users. We hope our open-source environment enable more educators to create interactive programming tutorials.