Researcher profile

Daniel Buschek

Daniel Buschek contributes to research discovery and scholarly infrastructure.

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Published work

16 published item(s)

preprint2026arXiv

Conversations in Space: Structuring Non-Linear LLM Interactions on a Canvas

Conversational interfaces powered by large language models (LLMs) are widely used for ideation and analysis, yet their linear structure limits exploration of alternatives and management of long-running interactions. We present CanvasConvo, a conversational interface concept that transforms linear chat into a branching conversation tree embedded in a spatial canvas. CanvasConvo enables users to explore what-if scenarios by branching directly from conversational content, supporting parallel development of alternative directions. These branches are visualized on a canvas while remaining integrated with a familiar chat interface, allowing users to switch between linear and non-linear interaction. Features such as timeline-based navigation, automatic tagging and summarization, and context-aware controls (e.g., goals, reusable prompts) support structured interaction and continuity. We evaluated CanvasConvo in a 5-7 day field study with 24 participants. Our findings highlight how non-linear conversational structures support exploratory workflows and different interactions in LLM-based work.

preprint2022arXiv

Beyond Text Generation: Supporting Writers with Continuous Automatic Text Summaries

We propose a text editor to help users plan, structure and reflect on their writing process. It provides continuously updated paragraph-wise summaries as margin annotations, using automatic text summarization. Summary levels range from full text, to selected (central) sentences, down to a collection of keywords. To understand how users interact with this system during writing, we conducted two user studies (N=4 and N=8) in which people wrote analytic essays about a given topic and article. As a key finding, the summaries gave users an external perspective on their writing and helped them to revise the content and scope of their drafted paragraphs. People further used the tool to quickly gain an overview of the text and developed strategies to integrate insights from the automated summaries. More broadly, this work explores and highlights the value of designing AI tools for writers, with Natural Language Processing (NLP) capabilities that go beyond direct text generation and correction.

preprint2022arXiv

Examining Autocompletion as a Basic Concept for Interaction with Generative AI

Autocompletion is an approach that extends and continues partial user input. We propose to interpret autocompletion as a basic interaction concept in human-AI interaction. We first describe the concept of autocompletion and dissect its user interface and interaction elements, using the well-established textual autocompletion in search engines as an example. We then highlight how these elements reoccur in other application domains, such as code completion, GUI sketching, and layouting. This comparison and transfer highlights an inherent role of such intelligent systems to extend and complete user input, in particular useful for designing interactions with and for generative AI. We reflect on and discuss our conceptual analysis of autocompletion to provide inspiration and a conceptual lens on current challenges in designing for human-AI interaction.

preprint2022arXiv

GANSlider: How Users Control Generative Models for Images using Multiple Sliders with and without Feedforward Information

We investigate how multiple sliders with and without feedforward visualizations influence users' control of generative models. In an online study (N=138), we collected a dataset of people interacting with a generative adversarial network (StyleGAN2) in an image reconstruction task. We found that more control dimensions (sliders) significantly increase task difficulty and user actions. Visual feedforward partly mitigates this by enabling more goal-directed interaction. However, we found no evidence of faster or more accurate task performance. This indicates a tradeoff between feedforward detail and implied cognitive costs, such as attention. Moreover, we found that visualizations alone are not always sufficient for users to understand individual control dimensions. Our study quantifies fundamental UI design factors and resulting interaction behavior in this context, revealing opportunities for improvement in the UI design for interactive applications of generative models. We close by discussing design directions and further aspects.

preprint2022arXiv

Suggestion Lists vs. Continuous Generation: Interaction Design for Writing with Generative Models on Mobile Devices Affect Text Length, Wording and Perceived Authorship

Neural language models have the potential to support human writing. However, questions remain on their integration and influence on writing and output. To address this, we designed and compared two user interfaces for writing with AI on mobile devices, which manipulate levels of initiative and control: 1) Writing with continuously generated text, the AI adds text word-by-word and user steers. 2) Writing with suggestions, the AI suggests phrases and user selects from a list. In a supervised online study (N=18), participants used these prototypes and a baseline without AI. We collected touch interactions, ratings on inspiration and authorship, and interview data. With AI suggestions, people wrote less actively, yet felt they were the author. Continuously generated text reduced this perceived authorship, yet increased editing behavior. In both designs, AI increased text length and was perceived to influence wording. Our findings add new empirical evidence on the impact of UI design decisions on user experience and output with co-creative systems.

preprint2022arXiv

SummaryLens -- A Smartphone App for Exploring Interactive Use of Automated Text Summarization in Everyday Life

We present SummaryLens, a concept and prototype for a mobile tool that leverages automated text summarization to enable users to quickly scan and summarize physical text documents. We further combine this with a text-to-speech system to read out the summary on demand. With this concept, we propose and explore a concrete application case of bringing ongoing progress in AI and Natural Language Processing to a broad audience with interactive use cases in everyday life. Based on our implemented features, we describe a set of potential usage scenarios and benefits, including support for low-vision, low-literate and dyslexic users. A first usability study shows that the interactive use of automated text summarization in everyday life has noteworthy potential. We make the prototype available as an open-source project to facilitate further research on such tools.

preprint2022arXiv

The Human in the Infinite Loop: A Case Study on Revealing and Explaining Human-AI Interaction Loop Failures

Interactive AI systems increasingly employ a human-in-the-loop strategy. This creates new challenges for the HCI community when designing such systems. We reveal and investigate some of these challenges in a case study with an industry partner, and developed a prototype human-in-the-loop system for preference-guided 3D model processing. Two 3D artists used it in their daily work for 3 months. We found that the human-AI loop often did not converge towards a satisfactory result and designed a lab study (N=20) to investigate this further. We analyze interaction data and user feedback through the lens of theories of human judgment to explain the observed human-in-the-loop failures with two key insights: 1) optimization using preferential choices lacks mechanisms to deal with inconsistent and contradictory human judgments; 2) machine outcomes, in turn, influence future user inputs via heuristic biases and loss aversion. To mitigate these problems, we propose descriptive UI design guidelines. Our case study draws attention to challenging and practically relevant imperfections in human-AI loops that need to be considered when designing human-in-the-loop systems.

preprint2021arXiv

GestureMap: Supporting Visual Analytics and Quantitative Analysis of Motion Elicitation Data by Learning 2D Embeddings

This paper presents GestureMap, a visual analytics tool for gesture elicitation which directly visualises the space of gestures. Concretely, a Variational Autoencoder embeds gestures recorded as 3D skeletons on an interactive 2D map. GestureMap further integrates three computational capabilities to connect exploration to quantitative measures: Leveraging DTW Barycenter Averaging (DBA), we compute average gestures to 1) represent gesture groups at a glance; 2) compute a new consensus measure (variance around average gesture); and 3) cluster gestures with k-means. We evaluate GestureMap and its concepts with eight experts and an in-depth analysis of published data. Our findings show how GestureMap facilitates exploring large datasets and helps researchers to gain a visual understanding of elicited gesture spaces. It further opens new directions, such as comparing elicitations across studies. We discuss implications for elicitation studies and research, and opportunities to extend our approach to additional tasks in gesture elicitation.

preprint2021arXiv

How to Support Users in Understanding Intelligent Systems? Structuring the Discussion

The opaque nature of many intelligent systems violates established usability principles and thus presents a challenge for human-computer interaction. Research in the field therefore highlights the need for transparency, scrutability, intelligibility, interpretability and explainability, among others. While all of these terms carry a vision of supporting users in understanding intelligent systems, the underlying notions and assumptions about users and their interaction with the system often remain unclear. We review the literature in HCI through the lens of implied user questions to synthesise a conceptual framework integrating user mindsets, user involvement, and knowledge outcomes to reveal, differentiate and classify current notions in prior work. This framework aims to resolve conceptual ambiguity in the field and enables researchers to clarify their assumptions and become aware of those made in prior work. We thus hope to advance and structure the dialogue in the HCI research community on supporting users in understanding intelligent systems.

preprint2021arXiv

Methods for the Design and Evaluation of HCI+NLP Systems

HCI and NLP traditionally focus on different evaluation methods. While HCI involves a small number of people directly and deeply, NLP traditionally relies on standardized benchmark evaluations that involve a larger number of people indirectly. We present five methodological proposals at the intersection of HCI and NLP and situate them in the context of ML-based NLP models. Our goal is to foster interdisciplinary collaboration and progress in both fields by emphasizing what the fields can learn from each other.

preprint2021arXiv

Modeling Web Browsing Behavior across Tabs and Websites with Tracking and Prediction on the Client Side

Clickstreams on individual websites have been studied for decades to gain insights into user interests and to improve website experiences. This paper proposes and examines a novel sequence modeling approach for web clickstreams, that also considers multi-tab branching and backtracking actions across websites to capture the full action sequence of a user while browsing. All of this is done using machine learning on the client side to obtain a more comprehensive view and at the same time preserve privacy. We evaluate our formalism with a model trained on data collected in a user study with three different browsing tasks based on different human information seeking strategies from psychological literature. Our results show that the model can successfully distinguish between browsing behaviors and correctly predict future actions. A subsequent qualitative analysis identified five common web browsing patterns from our collected behavior data, which help to interpret the model. More generally, this illustrates the power of overparameterization in ML and offers a new way of modeling, reasoning with, and prediction of observable sequential human interaction behaviors.

preprint2021arXiv

The Impact of Multiple Parallel Phrase Suggestions on Email Input and Composition Behaviour of Native and Non-Native English Writers

We present an in-depth analysis of the impact of multi-word suggestion choices from a neural language model on user behaviour regarding input and text composition in email writing. Our study for the first time compares different numbers of parallel suggestions, and use by native and non-native English writers, to explore a trade-off of "efficiency vs ideation", emerging from recent literature. We built a text editor prototype with a neural language model (GPT-2), refined in a prestudy with 30 people. In an online study (N=156), people composed emails in four conditions (0/1/3/6 parallel suggestions). Our results reveal (1) benefits for ideation, and costs for efficiency, when suggesting multiple phrases; (2) that non-native speakers benefit more from more suggestions; and (3) further insights into behaviour patterns. We discuss implications for research, the design of interactive suggestion systems, and the vision of supporting writers with AI instead of replacing them.

preprint2020arXiv

A Method and Analysis to Elicit User-reported Problems in Intelligent Everyday Applications

The complex nature of intelligent systems motivates work on supporting users during interaction, for example through explanations. However, as of yet, there is little empirical evidence in regard to specific problems users face when applying such systems in everyday situations. This paper contributes a novel method and analysis to investigate such problems as reported by users: We analysed 45,448 reviews of four apps on the Google Play Store (Facebook, Netflix, Google Maps and Google Assistant) with sentiment analysis and topic modelling to reveal problems during interaction that can be attributed to the apps' algorithmic decision-making. We enriched this data with users' coping and support strategies through a follow-up online survey (N=286). In particular, we found problems and strategies related to content, algorithm, user choice, and feedback. We discuss corresponding implications for designing user support, highlighting the importance of user control and explanations of output, rather than processes.

preprint2020arXiv

Developing a Personality Model for Speech-based Conversational Agents Using the Psycholexical Approach

We present the first systematic analysis of personality dimensions developed specifically to describe the personality of speech-based conversational agents. Following the psycholexical approach from psychology, we first report on a new multi-method approach to collect potentially descriptive adjectives from 1) a free description task in an online survey (228 unique descriptors), 2) an interaction task in the lab (176 unique descriptors), and 3) a text analysis of 30,000 online reviews of conversational agents (Alexa, Google Assistant, Cortana) (383 unique descriptors). We aggregate the results into a set of 349 adjectives, which are then rated by 744 people in an online survey. A factor analysis reveals that the commonly used Big Five model for human personality does not adequately describe agent personality. As an initial step to developing a personality model, we propose alternative dimensions and discuss implications for the design of agent personalities, personality-aware personalisation, and future research.

preprint2020arXiv

Heartbeats in the Wild: A Field Study Exploring ECG Biometrics in Everyday Life

This paper reports on an in-depth study of electrocardiogram (ECG) biometrics in everyday life. We collected ECG data from 20 people over a week, using a non-medical chest tracker. We evaluated user identification accuracy in several scenarios and observed equal error rates of 9.15% to 21.91%, heavily depending on 1) the number of days used for training, and 2) the number of heartbeats used per identification decision. We conclude that ECG biometrics can work in the wild but are less robust than expected based on the literature, highlighting that previous lab studies obtained highly optimistic results with regard to real life deployments. We explain this with noise due to changing body postures and states as well as interrupted measures. We conclude with implications for future research and the design of ECG biometrics systems for real world deployments, including critical reflections on privacy.

preprint2020arXiv

What is "Intelligent" in Intelligent User Interfaces? A Meta-Analysis of 25 Years of IUI

This reflection paper takes the 25th IUI conference milestone as an opportunity to analyse in detail the understanding of intelligence in the community: Despite the focus on intelligent UIs, it has remained elusive what exactly renders an interactive system or user interface "intelligent", also in the fields of HCI and AI at large. We follow a bottom-up approach to analyse the emergent meaning of intelligence in the IUI community: In particular, we apply text analysis to extract all occurrences of "intelligent" in all IUI proceedings. We manually review these with regard to three main questions: 1) What is deemed intelligent? 2) How (else) is it characterised? and 3) What capabilities are attributed to an intelligent entity? We discuss the community's emerging implicit perspective on characteristics of intelligence in intelligent user interfaces and conclude with ideas for stating one's own understanding of intelligence more explicitly.