Researcher profile

Chaofan Li

Chaofan Li contributes to research discovery and scholarly infrastructure.

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Published work

2 published item(s)

preprint2026arXiv

Cutscene Agent: An LLM Agent Framework for Automated 3D Cutscene Generation

Cutscenes are carefully choreographed cinematic sequences embedded in video games and interactive media, serving as the primary vehicle for narrative delivery, character development, and emotional engagement. Producing cutscenes is inherently complex: it demands seamless coordination across screenwriting, cinematography, character animation, voice acting, and technical direction, often requiring days to weeks of collaborative effort from multidisciplinary teams to produce minutes of polished content. In this work, we present Cutscene Agent, an LLM agent framework for automated end-to-end cutscene generation. The framework makes three contributions: (1)~a Cutscene Toolkit built on the Model Context Protocol (MCP) that establishes \emph{bidirectional} integration between LLM agents and the game engine -- agents not only invoke engine operations but continuously observe real-time scene state, enabling closed-loop generation of editable engine-native cinematic assets; (2)~a multi-agent system where a director agent orchestrates specialist subagents for animation, cinematography, and sound design, augmented by a visual reasoning feedback loop for perception-driven refinement; and (3)~CutsceneBench, a hierarchical evaluation benchmark for cutscene generation. Unlike typical tool-use benchmarks that evaluate short, isolated function calls, cutscene generation requires long-horizon, multi-step orchestration of dozens of interdependent tool invocations with strict ordering constraints -- a capability dimension that existing benchmarks do not cover. We evaluate a range of LLMs on CutsceneBench and analyze their performance across this challenging task.

preprint2026arXiv

Towards Security-Auditable LLM Agents: A Unified Graph Representation

LLM-based agentic systems are rapidly evolving to perform complex autonomous tasks through dynamic tool invocation, stateful memory management, and multi-agent collaboration. However, this semantics-driven execution paradigm creates a severe semantic gap between low-level physical events and high-level execution intent, making post-hoc security auditing fundamentally difficult. Existing representation mechanisms, including static SBOMs and runtime logs, provide only fragmented evidence and fail to capture cognitive-state evolution, capability bindings, persistent memory contamination, and cascading risk propagation across interacting agents. To bridge this gap, we propose Agent-BOM, a unified structural representation for agent security auditing. Agent-BOM models an agentic system as a hierarchical attributed directed graph that separates static capability bases, such as models, tools, and long-term memory, from dynamic runtime semantic states, such as goals, reasoning trajectories, and actions. These layers are connected through semantic edges and security attributes, transforming fragmented execution traces into queryable audit paths. Building on Agent-BOM, we develop a graph-query-based paradigm for path-level risk assessment and instantiate it with the OWASP Agentic Top 10. We further implement an auditing plugin in the OpenClaw environment to construct Agent-BOM from live executions. Evaluation on representative real-world agentic attack scenarios shows that Agent-BOM can reconstruct stealthy attack chains, including cross-session memory poisoning and tool misuse, capability supply-chain hijacking and unexpected code execution, multi-agent ecosystem hijacking, and privilege and trust abuse. These results demonstrate that Agent-BOM provides a unified and auditable foundation for root-cause analysis and security adjudication in complex agentic ecosystems.