Source author record

Bangzheng Pu

Bangzheng Pu appears in the imported research catalog. Authorship, coauthor and topic links are available while profile ownership is still unclaimed.

ResearcherUnclaimed source record

Catalog footprint

What is connected

2works
3topics
4close collaborators

Actions

Connect this record

Log in to claim

Research graph

See the researcher in context

Open full explorer

Inspect adjacent papers, topics, institutions and collaborators without losing the researcher page.

Building this map preview

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Published work

2 published item(s)

preprint2026arXiv

SkillSmith: Compiling Agent Skills into Boundary-Guided Runtime Interfaces

Recently, skills have been widely adopted in large language model (LLM)-based agent systems across various domains. In existing frameworks, skills are typically injected into the agent reasoning loop as contextual guidance once matched to a runtime task, enabling specialized task-solving capabilities. We find that this execution paradigm introduces two major sources of redundancy: irrelevant context injection and repeated skill-specific reasoning and planning. To this end, we propose SkillSmith, a boundary-first compiler-runtime framework that compiles skill packages offline into minimal executable interfaces. By extracting fine-grained operational boundaries from skills, SkillSmith enables agents to dynamically access and execute only the relevant components at runtime, thereby minimizing unnecessary context injection and redundant reasoning overhead. In the evaluation on SkillsBench benchmark, SkillSmith reduces solve-stage token usage by 57.44%, thinking iterations by 42.99%, solve time by 50.57% (2.02x faster), and token-proportional monetary cost by 57.44% compared with using raw-skills. Moreover, compiled artifacts produced by a stronger model can be reused by a smaller or more efficient runtime model, improving task accuracy in cases where raw skill interpretation fails. The source code and data are available at https://github.com/AetherHeart-AI/Aeloon.

preprint2026arXiv

Visual Adversarial Attacks and Defenses in the Physical World: A Survey

Although Deep Neural Networks (DNNs) have been widely applied in various real-world scenarios, they remain vulnerable to adversarial examples. Adversarial attacks in computer vision can be categorized into digital attacks and physical attacks based on their different forms. Compared to digital attacks, which generate perturbations in digital pixels, physical attacks are more practical in real-world settings. Due to the serious security risks posed by physically adversarial examples, many studies have been conducted to evaluate the physically adversarial robustness of DNNs in recent years. In this paper, we provide a comprehensive survey of current physically adversarial attacks and defenses in computer vision. We establish a taxonomy by organizing physical attacks according to attack tasks, attack forms, and attack methods. This approach offers readers a systematic understanding of the topic from multiple perspectives. For physical defenses, we categorize them into pre-processing, in-processing, and post-processing for DNN models to ensure comprehensive coverage of adversarial defenses. Based on this survey, we discuss the challenges facing this research field and provide an outlook on future directions.