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Andong Deng

Andong Deng contributes to research discovery and scholarly infrastructure.

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Published work

4 published item(s)

preprint2026arXiv

Sports-QA: A Large-Scale Video Question Answering Benchmark for Complex and Professional Sports

Reasoning over sports videos for question answering is an important task with numerous applications, such as player training and information retrieval. However, this task has not been explored due to the lack of relevant datasets and the challenging nature it presents. Most datasets for video question answering (VideoQA) focus mainly on general and coarse-grained understanding of daily-life videos, which is not applicable to sports scenarios requiring professional action understanding and fine-grained motion analysis. In this paper, we introduce the first dataset, named Sports-QA, specifically designed for the sports VideoQA task. The Sports-QA dataset includes various types of questions, such as descriptions, chronologies, causalities, and counterfactual conditions, covering multiple sports. Furthermore, to address the characteristics of the sports VideoQA task, we propose a new Auto-Focus Transformer (AFT) capable of automatically focusing on particular scales of temporal information for question answering. We conduct extensive experiments on Sports-QA, including baseline studies and the evaluation of different methods. The results demonstrate that our AFT achieves state-of-the-art performance.

preprint2026arXiv

VEBench:Benchmarking Large Multimodal Models for Real-World Video Editing

Real-world video editing demands not only expert knowledge of cinematic techniques but also multimodal reasoning to select, align, and combine footage into coherent narratives. While recent Large Multimodal Models (LMMs) have shown remarkable progress in general video understanding, their abilities in multi-video reasoning and operational editing workflows remain largely unexplored. We introduce VEBENCH, the first comprehensive benchmark designed to evaluate both editing knowledge understanding and operational reasoning in realistic video editing scenarios. VEBENCH contains 3.9K high-quality edited videos (over 257 hours) and 3,080 human-verified QA pairs, built through a three-round human-AI collaborative annotation pipeline that ensures precise temporal labeling and semantic consistency. It features two complementary QA tasks: 1) Video Editing Technique Recognition, assessing models' ability to identify 7 editing techniques using multimodal cues; and 2) Video Editing Operation Simulation, modeling real-world editing workflows by requiring the selection and temporal localization of relevant clips from multiple candidates. Extensive experiments across proprietary (e.g., Gemini-2.5-Pro) and open-source LMMs reveal a large gap between current model performance and human-level editing cognition. These results highlight the urgent need for bridging video understanding with creative operational reasoning. We envision VEBENCH as a foundation for advancing intelligent video editing systems and driving future research on complex reasoning.

preprint2024arXiv

Language-Assisted Deep Learning for Autistic Behaviors Recognition

Correctly recognizing the behaviors of children with Autism Spectrum Disorder (ASD) is of vital importance for the diagnosis of Autism and timely early intervention. However, the observation and recording during the treatment from the parents of autistic children may not be accurate and objective. In such cases, automatic recognition systems based on computer vision and machine learning (in particular deep learning) technology can alleviate this issue to a large extent. Existing human action recognition models can now achieve persuasive performance on challenging activity datasets, e.g. daily activity, and sports activity. However, problem behaviors in children with ASD are very different from these general activities, and recognizing these problem behaviors via computer vision is less studied. In this paper, we first evaluate a strong baseline for action recognition, i.e. Video Swin Transformer, on two autism behaviors datasets (SSBD and ESBD) and show that it can achieve high accuracy and outperform the previous methods by a large margin, demonstrating the feasibility of vision-based problem behaviors recognition. Moreover, we propose language-assisted training to further enhance the action recognition performance. Specifically, we develop a two-branch multimodal deep learning framework by incorporating the "freely available" language description for each type of problem behavior. Experimental results demonstrate that incorporating additional language supervision can bring an obvious performance boost for the autism problem behaviors recognition task as compared to using the video information only (i.e. 3.49% improvement on ESBD and 1.46% on SSBD).

preprint2022arXiv

Balanced Multimodal Learning via On-the-fly Gradient Modulation

Multimodal learning helps to comprehensively understand the world, by integrating different senses. Accordingly, multiple input modalities are expected to boost model performance, but we actually find that they are not fully exploited even when the multimodal model outperforms its uni-modal counterpart. Specifically, in this paper we point out that existing multimodal discriminative models, in which uniform objective is designed for all modalities, could remain under-optimized uni-modal representations, caused by another dominated modality in some scenarios, e.g., sound in blowing wind event, vision in drawing picture event, etc. To alleviate this optimization imbalance, we propose on-the-fly gradient modulation to adaptively control the optimization of each modality, via monitoring the discrepancy of their contribution towards the learning objective. Further, an extra Gaussian noise that changes dynamically is introduced to avoid possible generalization drop caused by gradient modulation. As a result, we achieve considerable improvement over common fusion methods on different multimodal tasks, and this simple strategy can also boost existing multimodal methods, which illustrates its efficacy and versatility. The source code is available at \url{https://github.com/GeWu-Lab/OGM-GE_CVPR2022}.